Update es-419.coffee

Happy to help. The only liberty that i took was to change the provided example name on 266 from Nick Winters to Max Powers, as a reference to The Simpsons, episode S10E13. (=^B)
Update es-419.coffee
Update es-419.coffee

Hello, that's my first contribution, but I have to clear something:

    Javascript_blurb: "El lenguaje de la web. Usado en sitios y aplicaciones web, juegos en HTML5, y servidores."
    python_blurb: "Simple pero poderoso, Python es un grandioso lenguaje de programación para uso general."
    coffeescript_blurb: "Mejor JavaScript."
    clojure_blurb: "Un Lisp moderno."
    lua_blurb: "Para Juegos."
    io_blurb: "Simple pero oscuro."

No son exactamente literales  pero traté de que entraran en el espacio asignado.

These are not literal translations but I tried to made them fit into the given space.

What language should I use to communicate with you?

Thanks.
Fixed a few typos in es-419.coffee.
Merge branch 'TitoGa-patch-1'
Merged es-419 commits from TitoGa and infoholico.
Merge branch 'infoholico-patch-1'
Lowered master volume temporarily until per-sound instance volumes are fixed.
Changed world map to click on iPad, hover otherwise.
Preloaded previous/next heroes in ChooseHeroView.
Fix IE restricted property check
Changed 'Available Spells' to 'Your Skills' in hero levels.
Propagated i18n.
Hide run shortcut (shift+enter) for first few levels so as not to distract. Don't show beautification button in Python mode. Don't show maximize editor button in hero levels. Don't show method selector if there's only one method. Renamed some spells to methods. Added a bit of i18n.
Unborked victory continue buttons when signup is needed. Fixed an issue with the DocFormatter being unable to display null current values.
Fixed bug with slow-mo heroes in ChooseHeroView. Added lock silhouette portraits.
Improvements to lock state of items, differentiating between locked and unlocked and equipped vs. available better.
Fixed a bug with playback never quite getting to the end.
Fixed more off-by-one errors in playback ratios. Fixed some clickability problems with the scrubber handle.
Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning.