add back mistakenly deleted dist files, whoops
remove unused code
make mode initialization more similar across main thread and workers
updated repo link
updated repo link
fix relative paths when loading the library remotely
update build
add texture UV generation for polygon (flat and extruded) geometry builders
add texture UVs to polygon render style and shaders
update build
add texture UVs to polyline geometry builder
add texture UVs for lines to polygon render style
dynamically adapt vertex layout for polygon render style so that texture coords are only added when needed
if texcoords option was not passed, there's no need to waste space on them
Use xhr instead of native http object
move axis-aligned bounding box calc to a utility function
add test for polygon bounding box calc
move test polygon data to fixture
Merge pull request #32 from tangrams/iwillig/xhr

Iwillig/xhr
more nuanced default focal lengths for perspective camera
update build
merge master