Camera and Camera test

1. add Camera and Camera Test
support perspective camera and orthographic camera.
it will create default camera for each scene. 
camera usage:
auto camera = Camera::createPerspective(60, (GLfloat)s.width/s.height, 1, 1000);
camera->setCameraFlag(CameraFlag::CAMERA_USER1);
layer->addChild(camera); //add this camera to where you want, it will take effect no the scene contain it
layer->setCameraMask((unsigned short)CameraFlag::CAMERA_USER1);  //which camera can see the layer

2. add DrawNode3D to draw 3D primitives which is similar to DrawNode
I think we can remove the prefix `CAMERA`, because it is in a enum class, which is a strong type.