UML FTW
Camera now follows the player and the jump action now acts on collision and is affected by rigidbody

bugs: Jump acts on any collision, and must be fixed so it only works on one surface area of the map.
Speed
Updated version of unity Cubbart
Merge branch 'New-branch' of https://github.com/Tewlip/Dat-sidescroller into New-branch
Merge remote-tracking branch 'origin/New-branch' into Main_Branch

Fixed conflicts and removed Runner scripts; it's unnecessary.