GRIM: Fix the dim shader compilation on android
ALL: ignore patch files in root directory of source
JANITORIAL: formatting headers
EMI: Fix inventory item rotation by correcting the Euler Order.
EMI: Fix trying to use the dim shader when it's not needed for EMI
SDL: Render the overlay when using OpenGL with shaders
SDL: Extract overlay rendering to different methods
GRIM: Rename createModel to createMesh
GRIM: Implement destroyMesh [OpenGLS]
GRIM: Fix destroyTextObject [OpenGLS]
GRIM: Initialize and delete shader programs [OpenGLS]
GRIM: Implement destroyTexture [OpenGLS]
CONFIGURE: Properly check for GLEW when using OpenGL Shaders
TINYGL: fix typo in name
JANITORIAL: fix whitespaces
MATH: added few GLU helpers
GRIM/EMI/MYST3: drop usage for GLU functions for replacements
TINYGL: remove GLU leftovers
Merge pull request #958 from JoseJX/FixInventory

EMI: Fix inventory item rotation by correcting the Euler Order.
MYST3: Implement two sound opcodes