Updated broken melee formula

The old formula was too broken, and its damages calculation were lower than current tibia.
This is a simpler formula and adds methods already known and confirmed in Tibia, like the level power (level/5), etc. It also matches tibiastats formula for melee attacks (knights only).

http://www.tibia-stats.com/index.php?akcja=meleDmgCalc
Max dmg: 462

With the old formula, for level 100, skill 100, and 50 weapon attack
((2 * (attackValue * (attackSkill + 5.8) / 25 + (level - 1) / 10.)) / attackFactor);
((2 * (50 * (100 + 5.8) / 25 + (100 - 1) / 10)) / 1) = 443 MAX dmg

Just a curiosity, why is the 'dot operator' included in this old formula, can I call it this way at this context? for what reason it is there?
Thanks in advance.

((0.0885 * (attackValue * attackSkill) + (level / 5)) / attackFactor); = 462
((0.0885 * (50 * 100) + (100 / 5)) / 1) = 462 MAX dmg