Nur etwas am Levelloader geschaut
Merge remote-tracking branch 'origin/master'
Merge remote-tracking branch 'origin/master'
Arrow gezeichnet
Merge remote-tracking branch 'origin/master'
Merge remote-tracking branch 'origin/master'
restructure
Merge remote-tracking branch 'origin/master'
arrow Bild erstellt und eine NullPointer in MainMenue gecatcht (render
Methode)
use the dispose method for the stages in the states
Switches zu Bridges und Bridges zu Switches

Switches wissen nun welche Bruecke sie bediehnen, Theoretisch
ist noch nicht ausgiebig getestet.
try and catch anweisung in ServerBridgeSwitch entfernt
# nothing changed
Merge remote-tracking branch 'origin/master'
fix in ServerBridgeSwitch (initPhysics)
Merge remote-tracking branch 'origin/master'
Merge remote-tracking branch 'origin/master' into rendering
Team Icons for HUD added
Spritesheets for Hunter Animations added
# Added getFixture Method responsible for collision detection # Added
details to player collision detection using different fixtures
responsible for different types of collision