Started rewrite of dynamic tiles as entities
Attempt to change dynamic tiles to entities.
fixed collision with cursor
added levers
refactored tilesets
names for tilemaps
changed hitbox
lever impl.
+ Level Selection
+ Spell animation in level selection
* Fixed rendering order
some design
more design
No more Cendric-Lever collision
changed "stuck"
FUCKING ENTITIES
a new level!
spell reflect for all spells
finely crafted according to tiz's specification
ich wll schlafe :)
expanded vegas level
changed staff animation
new vegas level icon