Added the fire status effect.
An entity checks if he has status effects and executes them when needed!
Added functions to add and remove status effects from an entity.
Created a temporarily status effect UI element that displays all the status effects on a target.
Status effects now have a addStack property that defines the behaviour of stacking the status effect.
Build the functionality for stacking status effects.
Added the new Status Effect UI element to the UI.
Added a base status effect object. Other status effects inherit from this class.
New Grunt build of the new files.
Added an Inventory component and added that component to the player factory.
Don't scale every sprite, but scale the entire world at once.
Group object now handles setting the initial position on an entities Sprite object.
Doors now get the correct sprite when placed and being opened.
The world uses the zoom property from the game's settings.
Added the new Decoration tileset.
Added the decoration tileset and made sure the Decoration factory used this tileset when placing grass!
Entities now hold the name of their texture so this can be changed in the Movement system.
Made the Lightmap work with PIXI.js. I think this object is still up for some heavy improvements...
Added the UI tileset and started using it for the spell and quickslot bar.
Vertical doors now get the right sprite when opened.