Add freeze-frame to developer menu. Only useful for developing, like when using nVidia PerfHud.
In Freeze-Frame mode, don't wipe GPU resources when loading save states.
Add "Dump frame GPU commands" to the "in-game" dev menu too.
Introduce Timer Hack.
Has been used in previous Symbian releases to improve speed. Was thought to only work on Wipeout but actually works on most games?
Games that run based on internal timer will experience 60 VPS without frameskip.
Fix a -unsigned warning.

Looks ugly, but (u32)-(s32)val is what we really want here.

Also make a __FUNCTION__ redeclaration warning go away.
Don't require 32-bit relocs to be aligned.

Also, report these situations more, who knows what games they could break.
Improvements to timer hack.
Remove wrong alignment check on relocations. Add a comment.
Merge branch 'warnings' of https://github.com/unknownbrackets/ppsspp into unknownbrackets-warnings

Conflicts:
	Core/ELF/ElfReader.cpp
ARM: Fix divide by 0 in software divide used on CPUs without HW divide.
Tiny optimization
-scan functions on vscroll
-scroll without moving the cursor with ctrl+up/down
-set cursor to start/end of window with ctrl+prior/next
Change register value by "assembling" "reg=value"
Workaround for symbols defined in .sym files
Ignore changes to r0
Improve copied disassembly
Merge pull request #4552 from Kingcom/Debugger

Debugger changes
OSX build fixes for the Qt version
Merge pull request #4554 from Bigpet/QtMacOSBuildFixes

OSX build fixes for the Qt version
Flip the descender in char info.

This makes it close to the value from a PSP (just rounded to 64...)