Removed Space's reliance on Effect.
Changed parameters for Space.
Removed Card's reliance on Effect.
Removed Hero's reliance on Effect and replaced its special variable with a triggerSpecial() method.
Made all of Hero's subclasses abstract.
Revert "Made all of Hero's subclasses abstract."

This reverts commit a7f66a83cf75132c6293d652259f79e9dea6b08d.
Revert "Revert "Made all of Hero's subclasses abstract.""

This reverts commit c949737b13d130b407730949792dc012fea7d60a.
Added a triggerSpecial() method to Hero.
Revert "Added a triggerSpecial() method to Hero."

This reverts commit 5638401721c97f32f989a85c0114b2bbf354a1c7.
Revert "Revert "Added a triggerSpecial() method to Hero.""

This reverts commit ff3a186deed38c57a04a3a5abb26f562086bfae5.
Un-abstracted Hero's subclasses (Ruins Main if abstract).
Ended Buyable's reliance on Effect.
Board is now without Effect.
Made Card abstract to use abstract triggerEffect() methods to affect up to 4 players.
Made all effects Card and gave them all triggerEffect() methods (No internal code changed).
Merge branch 'master' of https://github.com/BlackNinja0001/Board-Game-JFTHA.git