Point to test file used with UV - also show for now text area for debugging purposes.
unwrap and add img texture.
For now print UV img.

Todo: figure out how to tell p3d-em about img and where to load...
WIP: zoom navigation
Navigation zoom for emscripten
Add mousewheel support for zooming (qt+em)
WIP: camera pan (qt+em)
Add em version of bfBlender.cpp so can test at home.
Add member vars to transport UV image name.
Fix typo.
Fix compile errors
WIP: shaders and lighting
More shader WIP
Use GAMMA_OUTPUT
Also use GAMMA_INPUT. Fix color param parsing for 3 component (e.g. fff)
Reverse mousewheel zoom direction for em
Bump mat count when we have an uvimage.
Revert "Bump mat count when we have an uvimage." as it is unnecessary after all.

This reverts commit 593d060f74c7b911c0659564b9e9795e1e5287be.
Add IMaterialsInfo interface for loaders to set material properties
Set diffuseTexture material property if an uv image was found.