Changed toolbar to be static, increasing UI integration
Core: Fix two more potential memory leaks within IOdarwin.mm
Switch play/pause button icons when necessary
Allow toggling the toolbar in the menu
Included toolbar headers, preventing forward-decl errors
Core: Kill off Host_UpdateBreakPointView()

Uses wxWidgets event propagation to the parent window which then appropriately handles the breakpoint list updating.
UnitTests: Get rid of now-nonexistent Host_GetInstance() within StubHost
Core: Kill off Host_UpdateLogDisplay()

This was actually never used as far as I can tell. There was no wx event handling done whatsoever for the global ID, So this is basically a dead function.
D3D: Remove an unnecessary call to Host_GetRenderWindowSize()
WGL: Get rid of the use of the Host_GetRenderWindowSize() call.

Just use the Windows API to accomplish the same thing (this is what is done in Update()).

This makes the backing window handle the correct data-type for Windows for easier use in function calls.
AGL: Remove the call to Host_GetRenderWindowSize().

Just uses platform-specific ways to do the same thing.
GLX: Remove all Host_GetRenderWindowSize calls.

Also remove x, y, width and height from the GLInterface, since it's only
used in GLX, which no longer uses them
Core: Get rid of function prototypes in ActionReplay.cpp

Also marked said functions static
Merge pull request #759 from lioncash/leaks

Core: Fix two more potential memory leaks within IOdarwin.mm
Merge pull request #740 from lioncash/host

Core: Kill off a few Host interface functions.
Removed AuiTB, moved functions to menubar (Debug->Perspectives)
Removed TBDebug, using TBMain instead. Fixed debugger assert.
Fixed assertion when creating new perspective.

Wx was attempting to format a string with specifier %d (integer) with a
size_t.
Core: Get rid of calls to mem_fn in thread instantiations

These are not necessary for the same behavior.
Re-ordered initialization of m_ToolBar and m_SavedPerspectives