Added a placeholder sprite for testing purposes
Started tile map script
Early map generator
Movement / Item pickup
Movement and Pickup fixes
Player interaction refactoring & resharpering
Made tilemap work with 32 x 16 ground tiles
Merge branch 'master' of https://github.com/hs-furtwangen/GoHomeOrDie
Implemented a path generator
Inventar mit Grundfunktionen
Implemented auto-generation of trees
Merge branch 'master' of https://github.com/hs-furtwangen/GoHomeOrDie
Fixed render order of tiles
Added support for tile variations
Implemented generation of lakes
Menue_v1

3 von 7 Screens:
-Titelbildschirm - done
-Movie 1 - done
-Start - done
-Cabin
-Map new
-Movie 2
-Credits
PlayerInteractionund Inventory in neuer Szene zusammengeführt
Merge branch 'master' of https://github.com/hs-furtwangen/GoHomeOrDie
Merge branch 'master' of https://github.com/hs-furtwangen/GoHomeOrDie
Implemented distinction between deep and shallow water