Load splat texture as such when painting.
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Working on voxel representations.
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
HeightfieldTexture -> MaterialObject (we want to use it for voxels, too, and
eventually include components other than diffuse color).
Update all locations that update settings to call bumpSettings()
Method renaming.
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
Voxel material bits.
Working on voxel edits.
More voxel edit bits.
Working on voxel bits.
More voxel editing bits.
More progress towards computing Hermite data.
Hermite data computation.
More progress toward dual contour rendering.
Fixed bug in edge vertex generation.
More dual contour bits.
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels