VideoCommon/VertexLoader: Remove NRM enum
VideoCommon/VertexLoader: Remove duplicate point min and max calculation
VideoCommon/VertexLoader: Add more use of std::min and std::max
Use memory card 251 for games that cannot use large memory cards
add setting to game inis to use memory card 251 for games that cannot use large memory cards
Software backend: Delete forked PixelEngine.

Mostly just zapping a bunch of duplicated code; the only interesting thing
going on here is the changes to the performance counter implementation.
SW backend: make shaders work on Intel/Windows.

Apparently the Intel shader compiler doesn't implement "#if" correctly...
so use "#ifdef" instead.
D3D11: Use appropriate shader for PEEK_Z.

Trying to use GetDepthMatrixProgram outside of
TCacheEntry::FromRenderTarget is a bad idea, so don't.  Instead, use a
shader which only copies the input.

Fixes lens flare depth test in Twilight Princess. See
http://code.google.com/p/dolphin-emu/issues/detail?id=5999 .
Replace use of the deprecated mem_fun function with mem_fn.
Fix compilation error of Wayland_Util.h

This commit fixes the following error:
error: #endif without #if
Merge pull request #237 from pfpacket/fix-wl-build

Fix compilation error of Wayland_Util.h
Merge pull request #238 from lioncash/fix-deprecations

Replace use of the deprecated mem_fun function with mem_fn.
Merge pull request #227 from magumagu/swbackend-fix-shaders

SW backend: make shaders work on Intel/Windows.
Add initial support for GLSL ES 3.10.

GLSL ES 3.10 adds implicit support for the binding layout qualifier that we use.
Changes our GLSL version enums to bit values so we can check for both ES versions easily.
fix exporting all saves in memcardmanager
Merge pull request #226 from LPFaint99/Issue6753

Use a 251 block Memory card for games that do not work with larger cards. Fixes Issue 6753
Merge pull request #240 from Sonicadvance1/GLSLES310_binding

Add initial support for GLSL ES 3.10.
Fix trailing whitespace.
Merge pull request #245 from magumagu/fix-trailing-whitespace

Fix trailing whitespace.
SWBackend: Fix code style.