Ambient Part works again
Deleted Shadow(Cube)Map. No use for those anymore
Deleted unnecessary lines
VarianceShadowMap supports MSAA
Exported BurngineShaders
Removed color attribute of Vertex

A model has either a single color or a texture.
Corrected new include dependencies
Removed CopyCtor and Dtor of Material; not needed
Removed AutoUpdate of Models/Meshes; Removed Dependency
StaticMeshNode only inherits from SceneNode and Model now
Meshes are referred to as objects. Not by pointers
Moved old TextureSystem into "old" folder
Created class BaseTexture and Texture with some methods
Shader errors output shaderfile name
Finished new Texture class
Added class NonCopyable and base of RenderTarget
Characters generate power of 2 dim theirselves

Aka. textures don't have to be power of 2 dimensions
New Texture-System working; Missing Cubemaps/CubeRenderTargets
Adjusted some constants.
CubeMaps and RenderTarget CubeMap work