playing around with writing our own physics
Changed jump to normal 2d platformer physics - need to deal with colliders now (they handle better already though)
Instead of having the collider draw the player it is now drawn according to the collision with the floor
Fixed wall colliders as well - looks pretty solid now except for the platfrom.
Platforms, floor and walls now appear solid.
Added animations and BG
Added ceiling collider to platform
tweaked the player a bit - now feels better imo