Initial commit - telnet connection and command handling.
Started MudEngine
Basic connection handling - new connections assigned to a
"NonConnectedPlayer" object. Basic void and disconnect states for
these players also implemented.
Some small refactoring, started pre-game status, various 
string constants for menu items, etc.
Started command handling through the heirarchy
.project file for import on other computers
refactoring
constant field fix
Init with intellij
Starting to refactor into de-coupled io handling vs game concerns
Dummy telnetIoHandler impl with netty - drops all messages on the floor.
Netty telnet server from examples
Starting inbound handler, and handling outbound messages in batch from
calling engine.
Basic impl of InboundHandler with mock engine testing
Disambiguate messages and commands in both requests and responses.
Cleanup, and example handling of disconnect via message on both engine
and io server.
More cleanup, and add a metrics registry plus some meters in io
Refactor queue into having Request, not String
More refactoring / cleanup
Start of engine, with dummy updateServer method. Refactor constants to seperate file.