SCUMM: Fix bug 6739 - Untranslated dialogs
HOPKINS: Rename the parameter of PlayAnimSound to make it meaningful
PRINCE: Allow to load translation file - prince_translation.dat

Update detection file to allow English language with both PL and DE data files. Add setMobTranslationTexts() to update mob names to translated ones in each location
PRINCE: Change PrinceGameType enum names

Fix compilation on gcc
SCI: properly reversed color matching thanks wjp
SCI: color matching - remove debug code
SCI: color matching bug fix
SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 games

These are cases where the screen is completely blank, showing text.
In such cases, no room is set, thus no room resources are available.
An example is the screen shown after the credits in the Zak FM-TOWNS
intro ("The next day..."). Thanks to segrax for finding this case.
This commit is based off pull request 522, but completely disallows
saving in such scenes, instead of adding explicit checks for them
Merge pull request #523 from BenCastricum/fixforbug6739

SCUMM: Fix bug 6739 - Untranslated dialogs
HOPKINS: Add specific code to handle the butchered Polish version with sync sound
HOPKINS: Fix a couple of comments
SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard.
SCUMM: Add Dutch Windows demo of Let's Explore the Farm with Buzzy.
SCI: script patch for qfg1ega (fixes bug #6407)
throwing rocks at bird's nest, running ego gets
stuck
SCI: revert r55034, fixes bug #6539
original bug wasn't solved properly
will reopen the original bug #5334
and figure out that one instead
HOPKINS: Add a check for another sound related to frames removed in the Polish version. Fix for bug #6591
SCUMM: Correct file size for Dutch Windows demo of Let's Explore the Farm with Buzzy.
SCI: text16 GetLongest() changes fixes bug #5334
also fixes bug #5159
also fixes Japanese line wrapping (hopefully)
SCI: fix bug in text16 / GetLongest()
SCI: fix another bug in text16 / GetLongest()