root works without player.
fireball only moves 7.6m.
made player a bit faster (2m/s), added stagequality and stagedisplaystate to root.
removed trace. skull bounces without having bouncy movieclip (changed bouncy movieclip to have a static head)
made fireball a bit faster
added Dmg to the hand
changed some bloodranges/offsets
scrollrect does not instantly set the player in its center. Easing coeffiecient: the higher, the farther away the player can walk from the center of the scrollrect.
fixed fail.
Merge branch 'feature/hand-dmg' into develop
IDamageTrigger now needs an additional function, damagePlayerHitbox, where the delegate can give back the string of the name of the hitbox of the player that should be used for collision.
using constants on player for hitbox names.
added function "die" to HealthEntity. die() is called when health is set to 0 and can/should be used to trigger the correct death animation.
added fireball offset.
hand dies.
Merge branch 'feature/fireball-offset' into develop
changed easing and healthbar pos/size.
changed fireballoffset
Class point is useful for speed/offset/ranges/etc
speed, limit and fixedpoint in mover are now all "point".