texture lighting now has diffuse and specular lighting
texture lighting now has diffuse and specular lighting
added Mesh.lighting boolean variable, which can turn off all shading.  This is useful for reducing shadow effect on the arena.
vicon logging is fixed and more efficient
added preset rotation to projector Camera object.
updated exp.wait() function to automatically account for a new trial starting without the timer running out.
updated water.deliver() to allow control over time water port is open.  Updated Experiment.run() to allow multiple calls per call, to get more accurate timing between frames.