camera follow + limited camera access

Camera now follows the player of focus when they move.
Camera access limited to appropriate times (Must be in game, and not at
the final submission turn state. Set up for animation states as well.)
Conflict garbage cleanup

Conflicts:
	.DS_Store
	Library/ScriptAssemblies/Assembly-CSharp.dll
	Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	Library/assetDatabase3