Reduced size of testing world.
Reduced complexity of line of sight calculation
More complexity reduction
Improving line of sight algorithm.  May be moving to player location change.
Moved LOS calculation into resetLocations method of SightedObject
Added @AfterClass method to reset database in case tests fail.
Fixed testForcedState test.
Made testForcedState a little more tolerant
Fixed actor new state determination, making the isNewState method obsolete.
Fixed all but NPC tests.  Only two tests currently fail.
Fixed NPC class wandering behavior.