Making the turret testing area, and fixes
I fixed the sword!!
Fix to enemy movement. Now tracing to GameObject "Server" and stopping on collision. Mucking with turrets
pid?
Turret is now destroying Enemy tagged objects, next step is using the TurretBullet as a projectile
Need to pass target to bullet, broken atm
Now working turret!
Merge, NOTE! enemies are now selecting the server and targeting it, no longer an arbitrary vector3 coord
userprefs are silly
Merge pull request #6 from jamkilian/turret_class

Turret class