added team169_working bot, which does defense on pastrs, and builds noise towers first
we now retreat away from enemy centroid instead of straight to hq
when defending will react to ppl attacking other units, micro back hurt units in offensive micro
Little bit better macro. Needs more testing
count pastrs in kill count,  retreat when too close to enemyhq, decay numUnitsProduced, dynamic coarse map size
better retraet code, hopefully we don't get hit by enemy hqs now
if we detect a pastr build near hq < 300 turns, we go straight to winning
fixed retreat code bug
Its in