Fixed a whole bunch of sound warnings.
Fixed a super happy NullPointerException bug.
Added primed Echir tools.

Still have some kinkiness to work out with their smelting behavior.
Primed echir ingots now have their own localized name.
Damaged Echir tools can no longer be primed.

Due to limitations in the Minecraft smelting system.
Primed Echir tools now render (in third person) as other tools do.
Added primed Echir armors.
Added primed Echir tool crafting recipes.

Existing Echir tool and armor recipes now yield primed items.
See previous commit.
Added infustion recipes for primed Echir armor.
Added some helpful priming tooltips.

Also added a smelting recipe for Echir.
Bai unused assets.
Moved most of the init stuff from preInit to init.

This may fix a particularly nasty server init issue.
Reverted the previous commit.
IaS2 now registers its biomes with the BiomeDictionary.
Changed biome tags for the BiomeDictionary.