Fix EU Rotation Problem

### The Problem
https://oc.tc/forums/topics/53affcb767d522aec1013068

* `Capture` and `Mini03` (CTW) is always full.
* All other servers have none or very small player cap, even at peak times they are never full.
* `Destroy` **always** have extremely little players.
* `Alpha` almost always have extremely little players.
* `Control` seems to have ~10 players at peak time, and `Deathmatch` has ~10-20 players.

### My Solution

* Remove `Capture` and `Destroy`.
* Merge `Capture` and `Destroy` with `Alpha` (big maps like `The Nile`), and add `Beta` (medium maps like `Race for Victory 2`)
* Remove `Mini03` (CTW)
* Remove `Control` and merge it with `Deathmatch`

### What my PR does

* This PR removes `Capture` and `Destroy`, aswell as `Mini03` (CTW)
* It adds `Beta`, and merges `Capture` and `Destroy` with `Alpha` and `Beta`
* It removed `Control` and merges it with `Deathmatch`

I took `Alpha` and `Beta` from `US`, then I merged them with `Capture` and `Destory`. Since the majority of the maps are 64 player cap, there would be a bunch on `Beta` but not many on `Alpha`, so I moved some if not all big maps to `Alpha`, and put smaller maps on `Beta`.

* Bigger maps (~50v50 player cap) on `Alpha`
* Smaller maps (~32v32 player cap) on `Beta`
* I *moved* the bigger maps from `Beta`, to `Alpha`, or removed them if they already were on `Alpha`, then moved smaller maps to `Beta`.
* All maps that were on `Mini03` exists in the other mini servers, so I just removed it.
* I arranged `Deathmatch` by playercap, so hopefully there is no 50v50-14v14, but has better flow.

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Now I am not the greatest at editing rotations, so you can probably tweak this by moving big maps from `Beta` to `Alpha`, and vice versa, and re-arrange them for better flow.

Also, even if this is not merged because it removes, adds and renames servers, I guess it can be used as reference? Discussion?

**Update:** I now merged `Control` with `Deathmatch`, read above for reasoning.