Glow Test01:- Renders a spinning cube.
Glow Test01:- Fixed renderering problems caused by having a frustum near plane way too close (was resulting in a viewing angle of ~180 degrees). Was causing minor changes in Z values to result in massive perspective changes. Added a define that allows you to check code using the old OpenGL functions (used it to confirm that m3d::Matrix::SetToPerspective generates the same matrix as OpenGL).