Project now uses new code base (Braynzarsoft code broken up into classes by Nick), multi object support, sound, model class, camera/movement, HUD, all together.  Next up: Picking enemies and collission.
merge with master to finalize changes
Enemy Test .Obj
Just made some of the simple collision detection that can deceted a point, a cylinder, a box and a triangle.
just merging with arron
Added the picking off of enemies, and normal mapping
project file update
Merge
still putting the new collision detection in
merged with everybody
Collission detection with the environment implemented (only woks with whats in view using picking)
merge\
Corrected some collission logic and distances.
made sure that the collision detection is in all of the enemies
merge with the group
made the collision with the object combine with the house
Implemented enemy model class integration with damage and death
Material File
merge
merge