new games in progress go to the top
more restrictive wall placement
corrected test for game end scenario
first test for getting all states of kuridor game
test throws exception when trying to get next state after invalid move
move changes active team
move updates team state pawn position
wall move adds to game state walls collection
wall moves decrement count in game team state
test game state after a couple of moves
game get states implementation
refactoring: changed name
drawing last pawn move