huc6261: converted to use inline config. nw.

git-svn-id: svn://dspnet.fr/mame/trunk@29507 749742ba-7341-0410-aadc-df50b521781e
namcona1.c: clean up ROM loading, etc. [Alex Jackson]

git-svn-id: svn://dspnet.fr/mame/trunk@29508 749742ba-7341-0410-aadc-df50b521781e
Adjusted ROM loading so that all drivers using the k007342 and k007420 use compatible gfx layouts [Alex Jackson]

git-svn-id: svn://dspnet.fr/mame/trunk@29509 749742ba-7341-0410-aadc-df50b521781e
Converted SNES PPU to be a device. [Fabio Priuli]

git-svn-id: svn://dspnet.fr/mame/trunk@29510 749742ba-7341-0410-aadc-df50b521781e
new clones
Nemo (World 901109) [muddymusic]

I've asked for a list of the b-board PALs etc. to verify it uses the same ones as the parent.


git-svn-id: svn://dspnet.fr/mame/trunk@29511 749742ba-7341-0410-aadc-df50b521781e
update information based on photos

git-svn-id: svn://dspnet.fr/mame/trunk@29512 749742ba-7341-0410-aadc-df50b521781e
Fixed MESS debug compile (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@29513 749742ba-7341-0410-aadc-df50b521781e
Some changes/corrections to device descriptions from MASH and Tafoid (nw)

git-svn-id: svn://dspnet.fr/mame/trunk@29514 749742ba-7341-0410-aadc-df50b521781e
(MESS) PVE500.c:  Work on keyboard, 7-seg display and maincpu (z80) daisy chaining.  Added declaration of DIP switches.  [Felipe Sanches]


git-svn-id: svn://dspnet.fr/mame/trunk@29515 749742ba-7341-0410-aadc-df50b521781e
(MESS) rainbow.c : unmap unavailable RAM. Hard limits and 'floating bus' code removed. [Bavarese]

(MESS) dec_lk201.c : KEYCODE_2 corrected.  RIGHT CONTROL now triggers DO. [Bavarese]


git-svn-id: svn://dspnet.fr/mame/trunk@29516 749742ba-7341-0410-aadc-df50b521781e
Chihiro improvements:  [Samuele Zannoli]
 * i386 cpu x87 opcodes FPREM and FPREM1 must clear status bit C2 not C0
 * Add basic management of some Nvidia APU sound registers.
 * Store modelview/projection matrices and translate/scale vectors sent to NV2A.
 * Store vertex program (vertex shader) sent to NV2A 3d accelerator.
 * Added debug command "chihiro grab_texture,<type>,<filename>", it saves to <filename> the next used texture of type <type>.
 * Fixed DXT3 and adds DXt5 texture decompression.
 * Add 3d accelerator method 0x1800 for indexed mode vertex sending.


git-svn-id: svn://dspnet.fr/mame/trunk@29517 749742ba-7341-0410-aadc-df50b521781e
added PIC dump to Mega Phoenix [Enricnes (from AUMAP)]

(the dump looks good - full 12-bit data for each word, it should handle the I/O stuff, haven't replaced my simulation code yet yho, not sure how to hook it up properly)

git-svn-id: svn://dspnet.fr/mame/trunk@29518 749742ba-7341-0410-aadc-df50b521781e