added google fonts to layouts and to stylesheets
Implemented Nav Bar that changes depending on whether a user is logged in or not
Added an about page
Changed some nav bar items to <a> items
Fixed bug with Play button on Nav Bar and removed bad syntax from application.html.erb's Head
Merge pull request #41 from raccoons-2014/betsy-matt-ui-and-style-design

Created General Layout, Nav Bar, CSS Styling
add times for different phases to the GAME_RULES hash
add round, phase, and time attributes to the GameEngine::Game class and create accessors for the new properties
make GameEngine::Player.points writable for the purposes of calculating damage
add next_round and resolve_round methods to Game object
assign matchTimeout to a variable in order to clear it after a game has been loaded
call clearInterval on matchTimer in order to stop it from kicking out the initiating player even after a successful match has been found
remove outout_player_data from GameEngine::Cache; it makes no sense for that object
add an IO module to GameEngine to handle updating clients with the latest gamestate
refactor GamesController to use IO module to send back client data
change phase writer in GameEngine::Game to log when it is changed
make round a writable attribute to update round count in-game
add GameEngine::Controller class to handle invokations of Game and IO objects
change GamesController to call on the GameEngine::Controller for game-related functions
remove timestamp from GameEngine::Game, redundant since Game#phase now sets timestamp each time it is changed