Started on Win32 solution.
Started on experimental C++11 filesystem features.
Filesystem Archive redesign in progress.
Quick commit
Adds concurrency test of loading textures.
Filesystem archives are now working.
Shader minifix
Merge branch 'fsarchive'

Conflicts:
	premake4.lua
Fixed bug in thread worker body. Fixed texture loading test.
Adds more texture loads in test.
Merge branch 'multithreading'
Adds thread saftey to archives and resource container.
Fixed thread mutex problems.
Merge branch 'master' into chunks