Dynamic GUI with new postions changable in config file...(in progress)
Gui Renderer Finished
Added Config for  Debug Text, Icons, And Pos of Bars
New Gui Image to accomodate new Gui Renderer
Finished Main Config Settings:
  Enable/Disable landslides
  Enable/Disable Sweat
  Track Non Players enable/disable
Removed the need to search for entity trackers
Added GenDeathrow to authors
Changed version number to 1.1.0
Massive performance increase
Added new title.png
+ Added Key Bindings
      G Key -> MouseOver grabs block/entity data
      Key Register on Enviromine.java
Fixed Horses GUI Overiding EnviroMine
KeyBindings Now Save Data to MyCustom.dat
    The data to MyCustom needs to be updated to new layout.
Fixed a stacking issue in GuiMeters when a bar wasn't suppose to show it would still put a spacer in on rendering
Added World Generation Tab to Main Config for shuting off Mineshafts.
Added Warning Blinking Effect
MASSIVE overhaul of the temperature system.
Complete rewrite of how trackers are stored and addressed
Lowered landslide damage
Added 3 damage types, removed 1
Added heatstroke and hypothermia
Fixed compilation error related to switch statement for stability
New attribute modifiers for hypothermia and heatstroke
Minor changes to GUI (some debug code for air temp is still present)
Removed debugging change to physics that caused floating blocks
Fixed temperature bug with block properties
Added some additional stuff (bleedout, broken limbs) with minimal functionality
Change armor default properties to match new system
Merged Our Two Checked for conflicts and fixed.. but Go thought make sure you code is all there
Moved KeyBind registry to client proxy
Fixed text overflow (still can at temperatures higher than 100*C)
Added extra client side checks for keybind
Import cleanup