Blob rounds are now reported as a win if the blob wins and vice versa (just like malf, nuke, rev)
Fixes some bizarre job+antag interactions
Gang Mode fixes and improvements
The first of many. Most caused by horrible merge-related accidents.
- Gang converts are no longer revolutionaries
- Revolution controls show up in the TP again
- Gang added to game_options.txt defaulting to 0
- Clarified some help text strings
Made the text explaining membership visibility more visible
- Removes the useless has_been_rev var
- Reworded intercept report to discourage security from inadvertently causing a gang to win.
- Recaller use is logged
- Made the text explaining membership visibility more visible
Fixes Issue with Deleting Memos

It was logging every memo as being deleted every time any memo was deleted.
fix
New way of calculating # of DAs

Instead of modifying the coefficient, it just straight up adds additional antagonists.
Adds some missing checks for need_job_assign which caused Wizard and Nuke op AIs and HoS Cultists
Merge pull request #4982 from RemieRichards/AntagBeforeJobFixes

Fixes some bizarre job+antag interactions
Merge pull request #4958 from phil235/BlobFix

Blob win reported as a win
Merge pull request #4993 from Ikarrus/additionalDAs

New way of calculating # of DAs
Merge pull request #4987 from Ikarrus/memospam

Fixes Issue with Deleting Memos
Merge pull request #4986 from Ikarrus/gangfixes

Gang Mode fixes and improvements
Conflict Resolution