Fixed #9038: parseVersion shouldn't set Manifest loaded flag
Issue #9061: Fix local manifest more recent than cached manifest issue
Issue #9061: Fix no success notification for empty download queue issue
Issue #9061: Made Manifest::getAssets public for assets process after update finished
Issue #9061: Fix issue about compare logic
Revert "Issue #9061: Made Manifest::getAssets public for assets process after update finished"

This reverts commit 8652864242f19ad9d5895fb6bc77e2dbfb24a717.
Issue #9061: Add std::nothrow
#9061: Add check for instantiation
Sprite Performance Test automation works OK
some fixes for perf tests
Compiles on VS2013
CCRANDOM_() uses std::rand() because it can be seeded with std::srand()

plus other minor fixes in perf tests
Compiles on VS2012...

hopefully
Add FlatBuffer to ignore list
Merge pull request #9282 from natural-law/v3

Update the reference of submodule cocos2d-console.
[ci skip] update deps version
nullptr check when Sprite::setTexture with non-exists file
Merge pull request #9281 from Dhilan007/v3-lua-fix

Add FlatBuffer to ignore list
[AUTO]: updating luabinding automatically
Fixed compiling and linking error of new lua projects when using NDK r10 above.