In the run function you can make a process input function that gets called every tick if a input has occurred

Sean

> On May 20, 2014, at 9:00 AM, Matheus Venturyne Xavier Ferreira <notifications@github.com> wrote:
> 
> In game-core/MovingObject.h:
> 
> > @@ -3,9 +3,7 @@
> >  
> >  #include "engine-core/BaseObject.h"
> >  
> > -
> > -#include "common/Vector4.h"
> > -#include "common/Matrix4.h"
> > +#include "../../common/common/Matrix4.h"
> I had to create another thread to read the input to a buffer and read back in the main thread. I do not know a way to read the input stream without block the server main thread (e.g. cin >> a, getline(cin, str) ...)
> 
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