Map fixes, bug fixes

Changes:
1) Paper/photos/paper bundles can now be read again by examining them from close range.
2) An empty window no longer pops up when setting syndicate bombs.
3) The Syndiborg's energy sword no longer uses double energy on every hit. Syndiborgs now also start with a flash.
4) The turret control panels are now wider but smaller, which fixes an overlap issue with the swiping menu.
5) Removes 1 ion rifle from the armory.
6) Adds two riot shotguns and an ammunition closet for them to the armory.
7) Adds a training bomb (which doesn't actually explode and allows repeated defusal) to the firing range.
8) Adds a box of teargas grenades to the Warden's non-secure armory.
9) Removes ambassadors from the Karma menu.