Start integrating showChunk() with voxel-mesher.. some voxels show up
Accept ndarray to showChunk(), alternative to {voxels, dims, position}
Update game-shell-fps-camera - initial position/rotation options
Disable asyncChunkGeneration for now, fixes refreshing chunks
Pass position to mesher for chunking

Update voxel-mesher, voxel-shader

deathcap/voxel-mesher@fc59631fe3ab7df470bdd2b2dd9dbff99db07591 Scale position by chunk size
deathcap/voxel-mesher@6a55e26a20b3665d885869c6df70a8248f3d2c79 Allow more than one mesh, for chunking
deathcap/voxel-mesher@c30974a43606fff619dda754c4328265a3686d79 Remove unused this.voxelArrays
deathcap/voxel-mesher@bedea261e3af006ba9cd13e097147118cb07797a Calculate model matrix, translate by position
deathcap/voxel-shader@424946b4f05d95a5498942729e68fe91ae48ff68 Set model matrix from mesh (for chunking, rendered translated)

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