Fixed shrapnel embedding

Conflicts:
	code/modules/mob/living/carbon/human/human_defense.dm
Generalized yank_out_object().
Fixes #4223

Conflicts:
	code/modules/mob/living/carbon/human/human_damage.dm
	code/modules/mob/living/carbon/human/human_defense.dm
Check for verb removal.
Self-naming APC's! Now even mapped in APC's will rename themselves
depending on what zone they're in. Makes more mapping sanity.
Tweak APC self-naming so they read better when examined or interacted
with. Thanks Sky for the suggestion and Mloc for the why.
PDA-Nano refresh / scroll fix (Messages/Notes/Records)

Problem:  NanoUI auto updates, if you have a div with a scroll bar it will automatically scroll to the top.

Solution:  Remove the set size on these div's that have this issue and let the entire screen scroll instead since that isn't messed with on refresh.
Bullet inscriptions

- Can inscribe text into bullets by using a screwdriver on a bullet casing
- Does not work on non-metal type bullets (i.e. rubber bullets, beanbags, stunshots, etc)
- Added weakbullet subtypes "rubber bullet" and "beanbag" with appropriate names

Conflicts:
	code/modules/projectiles/ammunition/bullets.dm
	code/modules/projectiles/projectile/bullets.dm
Merge branch 'master' of https://github.com/ZomgPonies/Paradise
Merge pull request #8 from ZomgPonies/master

Update
Adds a new statue hostile mob!

This hostile mob is very much like other monsters that move/kill you when you don't look at them.
This mob is also designed to be player controlled and has spells to get around the 360 vision problem, such as flickering lights and causing people around it to go blind for a short duration.

CANPUSH is now used by simple_animals
Added 4 directional sprites for the statue.

Conflicts:
	code/modules/mob/living/simple_animal/simple_animal.dm
Fixed statues trying to attack mice behind walls.
Buffed their speed and damage.
Reduced their vision range a bit.
Statues will now attack nearby mobs when after a target.
Changed their name and description so they almost match with the ordinary statues.
The statue will call dust() when gibbed.
Increased the range of blind() so mobs just outside his can_be_seen() check won't stop it from blinding them.
Added a client check for AI stuff.

Conflicts:
	baystation12.dme
Some statue tuning
Ghosts can see PDA messages.  (Redo: PR #4065 lost in merge)
Revolver conversion kits now modify revolvers without catastrophic failure chance
halloss now makes you slower instead of faster
Merge pull request #156 from alex-gh/halloss_fix

halloss now makes you slower instead of faster
Merge pull request #155 from alex-gh/revolver_ck

Revolver conversion kits now modify revolvers without catastrophic failu...