Got basic items going. The logic manager now has a second quad tree, since they need to be handled separately of other collidable objects as is. Made some fixes in Stats. Now, picking up an object (just tested with weapons) will drop whatever you have equipped, if you have anything, and equip what you picked up. The sprite I'm using is broken, but it gets the point across. Put together a basic chest that can be broken open for loot (just tested for one thing right now, it would get very strange with multiple weapons when it comes to picking up). Any MobileEntity can pick up something, though only Player has it coded in right now. NOTE: I commented out the lines that spawn Gunter and the end trigger so I could put the chest there. Just uncomment or move those to somewhere else. At the moment, two chests spawn at the end, each with a different weapon.