MapMod 2.0

+ The main mapgame functions are now stored in a class object. What does
this mean?

+ 1. No more hardcoding. Everything for the most part updates fluidly.
New colomns will be sent in turn reports as they are added and new
players will be recognized without any code changes.

+ 2. Multiple scripts can call the same function. So the bot responds in
the same way to messages, comments, or whatever else we add.

+ Command syntax has been completely revamped. Now you can simply use
commands like !spy, !trade, or !gib.

+ Battles work the same (!battle).

+ The !spy command should be formatting using the colomn heads. Example:
!spy TerraMaris Wealth

+ MapMod now runs on IRC. Pretty cool, huh? I also added some fun
commands specifically for IRC that don't have anything to do with the
spreadsheet including text generation.

+ All commands work in all places. The only difference between a
comment, a message, or an IRC query will be the espionage point cost!
which will increase significantly for public places (10x for a reddit
comment, 5x on IRC).