[DNM] Power Multifix

This small series of fixes will adress some issues related to power.

This PR is intentionally set to master. Dev already has tg's system, but current powernets on master are extremely buggy, which can completely ruin the round. This will (among other stuff) fix that.

- [X] Fix powernets deciding to stop work randomly due to having bad mood
- [ ] Fix broken colored cable coils. Laying cable with colored cable coils seem to sometimes lay red cable.
- [ ] Fix some interaction issues with SMESs (mainly the buildable ones), such as duplicate messages. Minor issue.
- [ ]  Fix deconstructing buildable SMES yielding no parts (Weird thing is it worked when i added that feature..)