Testing texture support in application

The application displays dummy textures when the '6' key is pressed on the keyboard. The shader used to render the texture is fairly basic, and does not support lighting as-of this commit. Furthermore, although an overloaded contructor exists, users cannot specify a custom texture yet.

The texture is applied solely on CubeModel objects, and not on Sphere objects.
Added OBJ object loader

Added a parser for Blender OBJ objects, allowing importation of more complex objects into the project. The objloader class, inspired by Tutorial 7 on the opengl-tutorial.org website, can parse basic Blender objects and extract vertex, normal, and UV coordinates for use within this project.

Note that as-of this commit, only the parser has been created: the class still cannot be used to load OBJ objects onto the scene.
Added StateMachine base class.
Added missing files.
Revert "Added missing files."

This reverts commit 0b20b3cf90280d66dbfc286ffa30433b5ea0ad30.
Revert "Added StateMachine base class."

This reverts commit b4ebfc29727bed09dbfe3e053c94fab4041720cd.
Merge branch 'development' of https://github.com/Megabyte355/RollerCoasterOpenGL into state-machine
Added missing files for compilation.
Merging changes from development to dev_texture.
Added base classes for State Machine
Set textures to load with default Phong Shader. Texture still appears on all surfaces and is distorted, but it appears with shading.
Added State base class and a specific SMController for Cube.
Buildable state with CubeModelSM instantiating a CubeSMController
Added new files to solution
Restored the CubeModel to it's default value and added a new TexturedCube object in its place. TexturedCube objects can be created in the Scene file, and will load the Grass texture in white.
Merge branch 'development' of https://github.com/Megabyte355/RollerCoasterOpenGL into state-machine

Conflicts:
	VS2012/Assignment1.vcxproj.filters
Finished implemented one successful CubeMovingState
Successfully replicated CubeModel's behavior in its state machine version counterpart.
Added code for switching states based on strings and custom conditions from each state
Added a dummy Idle State - (implementation not done yet).