Use AxisAlignedBB helper methods
Rename renderer variables
Simplify the creativ tab creation
Move mod initialisation into proxy classes
Clean registerRecipes + Fix sillyFence recipe
Add TODO
Remove useless override (it has the exact same code as its parent)
Use the right method to fix raytrace collison
Implement de multiblock system. Much harder to deal with, but also a lot configurable
Fix fence top creation when neighbor change
Replace onWalking by onCollide. Because 1) barbed damage must be deal event when the entity is not moving 2) entity movement is applied before the call of onWalking. There is a litle problem now, when the entity touch the fence side, it collide the two fence block, and so the collision effects are aplied two time. Il added a litle check on the entity posY to only apply the effects of the top block when the entity is walking on that block
[textures]Add placeholders for planned nickel fence.
update wiki.
Merge branch 'dev' of http://github.com/alucas/fencing
Add Nickel Fences.. or well, the start of it.
Make fences 1.3 blocks tall again.
Credit where credit is due.
[TopBlock]Remove spammy warnings.
[lang]Add Nick Electric Fence