Naming Standards & Scripts/Functions

renamed files to new naming standards; replaced code with function calls
Basic Schedule Framework & Attached Weapons

laid basic framework for ability schedules; player will now draw
currently equipped weapon, which updates to match player's sprite_index
and image_index
Equip Object & Schedule Basic Stubs

Player now equips an item object (which tracks the player fluidly)
rather than just drawing its sprite; started stubbing basic schedule
properties and methods