typo correction for ini option ENEMY_MEDICS_SEARCHRADIUS

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@7079 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Enemy roles improvement:
- lowered ENEMYROLES_TURNSTOUNCOVER
- increased ENEMY_MEDICS_SEARCHRADIUS
- new option: ENEMY_MEDICS_WOUND_MINAMOUNT controls how serious a wound must be before a medic considers it worthy of attention
- new option: ENEMY_MEDICS_HEAL_SELF: medics can heal themselves
- new option: ENEMY_OFFICERS_SURRENDERSTRENGTHBONUS adds a team surrender strength bonus for officers
- tanks cannot become medics, and can't be treated by them either
- Menubutton for Role symbol toggle is red if off and green if on
- wounded soldiers seek medics, max range is ENEMY_MEDICS_SEARCHRADIUS / 2
- direct sight line between medic and target is no longer required

- if hostile civilians allied to the army are in sector, their surrender strength is added to the enemy team

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@7080 3b4a5df2-a311-0410-b5c6-a8a6f20db521
Merged revision(s) 7082 from branches/ja2_source_official_2014:
Fix: huge amounts of memory are allocated for AStar pathing but are never used. This also causes a significant slowdown every time a turn ends

git-svn-id: https://ja2svn.dyndns.org/source/ja2/trunk/GameSource/ja2_v1.13@7083 3b4a5df2-a311-0410-b5c6-a8a6f20db521