Problems with restart index
Reimplementing renderer in GLSL.
Fixing texture unit assignement to the GLSL shader.
GLSL version of single slice rendering.
VR initializing multiple shader program instances.
Shading in volume rendering.
VS 2012 incompability fix.
Constants for texture unit ids.
Unifiing texture units assignement between renderers.
Refactoring volume renderer.
Moving shader loading to the separate method.
Adding raycasting test shader.
Continuing in raycaster implementation.
Futher efactoring to allow raycasting implementation.
Different shader loading
Preparation for raycasted TF rendering
TF and density raycasting works.
Change in volume renderer interface.
Iso surface rendering.
Using std shared_ptr instead of boost