Simplified brick storage (1 byte/brick) and make each vertical stack of bricks contiguous in memory
Removed deprecated blueprint
Fixed accessed none log spam from MyCharacter::UpdatePreviewBricks accessing Chunk.Grid when Chunk == NULL
Fixed selected brick grids rendering wireframe
Pulled brick grid parameters out into a struct that can be edited as Actor properties and used to construct the BrickGridComponent
Made brick materials derive their UVs from world-space position
Optimized brick chunk rendering updates and terrain generation