Refactored most of the team structure on the server side.
Synced Common folders.
Merge branch 'MultipleMarkers' into Team-Refactoring
Restructured parts of Team and Player stuff for easier testing and cleaner code.
Tested server-side CubeFinger behaviour.
Refactored team & client on server side.
made the parameterized in structurereader private, so jenkins might work
made the parameterized in structurereader private, so jenkins might work
found that the structurereadtest failing on jenkins is due to unescaped quotes in the unity xml
Refactored Input
Created TouchDetector tests.
Merge remote-tracking branch 'origin/BlockRefactoring' into Team-Refactoring
Merge branch 'MultipleMarkers' into Team-Refactoring
Refactored StartScreen
Refactored InGameOverlay to a somewhat acceptable state.
Made as much SIG ready as possible for now.
New goal structures added. in Form of tetris
changed camera speed, according to user test feedback
Replaced build icon, is now a wrench
Fixed reloading scene and winning team at timeout.