dragonbones updated on 2.4.1
added a reference
Update README.md
CitrusEngine pause [need validation]
- don't change _playing if value is the same (playing setter)
- changed handleStageActivated/handleStageDeactivated to a simpler form since changes have been made to "playing" lately

(it doesn't seem to change anything on my side but I need confirmation)
fixed console which may be opened even if it wasn't enable
StarlingCitrusEngine.as handleEnterFrame - fixes State to State transitions
closes #180, could need a clean up in the conditionals some time
added IDEs supports.
added wiki reference
Update README.md
Update README.md
StarlingCitrusEngine.as handleStageDeactivated
- freeze rendering by default
Merge branch 'origin/master'
revert last commit
- leaving that choice to the user otherwise web games would not see their flash display list updated.
StarlingCitrusEngine.as (some protected to privates)
so far they are not required to do anything but viewport management and they only fill up the autocomplete results for no reason
StarlingArt.as added info comment that could be important in the future
TimeShifter - action routing and replaying is optional
SpriteArt artClass vs. instance of artClass - doing it like StarlingArt with a tmpObj
closes #183
StarlingArt.as - don't keep reference to _texture when view is Texture so that we don't dispose of it.
fixes #184