Prepared for deferred shading.
Removed unnecessary ; from all files.
FBO now allowing easily multiple attachments.
Got some output, looks promesing.
Correct but hard coded light calculation!
Extended lighting model.
Extended light shader, bug releated to shininess.
Added point light, started spot light. Specular still buggy.
Removed GUI system for now, prepared to merge to use in LetsGameDev Community Challenge #4.