Copied spec text for clientWaitSync from OpenGL ES 3.0 spec. Per WebGL F2F, mandated that implementations enforce a low but unspecified maximum timeout. Stated that applications should not use clientWaitSync to block execution.
Add test for struct nesting of variable names

This test verifies that defining a typename in a new scope when the typename is the name of a variable that hides a typename declaration succeeds for all combinations of GLSL types.

Example fragment shader is of the form:
  struct S { $(outer_type) u; };
  void main() {
      S S;   // This is legal, 'S' as a typename is defined in another scope.
      {
          struct S { $(inner_type) a; };  // This is legal as well, 'S' is now defined as a variable name in an ancestor scope
          S newvar;
          newvar.a = $(initializer);
          gl_FragColor = $(fragColor);
      }
  }
Merge pull request #711 from RafaelCintron/structNestingofVariablenames

Add test for struct nesting of variable names
Merge pull request #710 from kenrussell/client-wait-sync

Copied spec text for clientWaitSync from OpenGL ES 3.0 spec. Per WebGL F...