v2c57Alpha

-- improved water shader (looks more real and reduce overbleeding
issues)
-- improved weather table value´s for more real light settings
-- fixed bug with gun fire textures are shown by dynamic light shader
without gun is used
-- switched setHeatHaze clientside for possible customizing
-- switched setFogDistance and setFarClipDistance to clientsidefor
possible customizing
-- improved dynamic light shader a bit (specular technics)
-- added thunderstorms back to stormy weather
-- added sound manager
-- added wind sounds based on windlevel
-- added new rainsound
-- added random thunder sounds
-- continued work on vehicle shader (not finished)