msm: kgsl: bus modifier computation

Use the vbif performance counter which counts bus busy cycles
to determine the requested bus bandwidth vote at a given
GPU frequency.

Change-Id: I18915ef8a2be75a7ef5795a6030a1f2ddd09a967
CRs-fixed: 551893
Signed-off-by: Lucille Sylvester <lsylvest@codeaurora.org>
Signed-off-by: Domenico Marino <johnlemon.lol@gmail.com>

Conflicts:
	arch/arm/boot/dts/msm8974pro.dtsi
	drivers/gpu/msm/adreno.c
	drivers/gpu/msm/adreno.h
	drivers/gpu/msm/adreno_a3xx.c
msm: kgsl: Allow run time control of bus modification

Add a "bus_split" variable to sysfs.  When it is set to 1 the
bus calculation will run normally.  When set to 0 the default
but vote will be used for each GPU frequency.

Change-Id: I4e4e656664be06669d53fb5765a89943679004f2
Signed-off-by: Lucille Sylvester <lsylvest@codeaurora.org>
msm: kgsl: Save/restore performance counters across GPU power collapse

Physical performance counters are reset on GPU power collapse.
Save the values of the performance counters when the GPU goes to
power collapse and restore them on restart.

Change-Id: I63bec7b20e7fe516bbac4901cac0af3a1c1f4959
Signed-off-by: Harshdeep Dhatt <hdhatt@codeaurora.org>
msm: kgsl: Protect against a potential overflow in kgsl_sg_alloc

Avoid allocating a scatterlist so large that it overflows the size
passed to the memory allocators.

CRs-fixed: 564448
Change-Id: Ic0dedbad2ab421ddec8f3be38d61c9bdf9ae5bd4
Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
msm: kgsl: Get CP_RPTR from register instead of shadow memory

Sometimes the RPTR shadow memory is unreliable causing timeouts
in adreno_idle().  Read it directly from the register instead.

Change-Id: Icae7521edd9723610c41f320c6a5c99f57bec7f5
Signed-off-by: Tarun Karra <tkarra@codeaurora.org>
Signed-off-by: Domenico Marino <johnlemon.lol@gmail.com>

Conflicts:
	drivers/gpu/msm/adreno.c
msm: kgsl: Add TSE performance counter to software hang detection

Our current hang detection logic covers rendering pass by checking for
shader performance counters but it does not cover the case where there
is long binning or resolve pass. For long binning pass shader is inactive
making our current hang detection logic faulty. Checking for TSE number of
input primitives covers binning and resolve passes and makes our hang
detection logic robust.

CRs-fixed: 521284
Change-Id: Ifdec4b53685903456feb367f64380119b1485408
Signed-off-by: Tarun Karra <tkarra@codeaurora.org>
msm: kgsl: Get reference to process private when attaching mem entry

When a memory entry is attached with to a process private list then
increment the refcount of the process private structure so that the
structure is valid as long as the entry is around. The context
structure is also handled in similar manner. Also, the refcount to
the entry needs to be decremented when the handle that created the
entry goes away and not when the process private structure is
destroyed.

Conflicts:
        drivers/gpu/msm/kgsl.c

Change-Id: I225698ad4081947a93eb553104e5259bbf31f293
Signed-off-by: Shubhraprakash Das <sadas@codeaurora.org>
Signed-off-by: Shrenuj Bansal <shrenujb@codeaurora.org>