VERSION{v7.66}
Kite damage to buildings increased to 60 (43), damage to regular units (both armored and light) will peg at 45.
Kite range increased to 550 (500). This should make them all the more viable in a main tank fight, especially when you hear the sad news about the poor crusher.

Crusher HP reduced to 375 (450). This means that spitters will 2shot (used to b 3) them and they will be a lot less scary in general (by themselves). Basically you'll have to use droplets and kites with them instead of just madly clicking on the optank button.

Crusher damage vs buildings reduced to 50 (75), damage vs armor/light unchanged (makes the kite better at killing structures than the crusher, overall)

Radar hp reduced to 250 (750). Should solve that specific problem. Besides, at 15 metal, it's not like 250 isn't appropriate.

Hoverbomb reduced to 5 supply/power (this should be interesting...)

Mine cost increased to 45 and hp decreased to 10.