First look at tensor product patch implementation
Some use of difference list instead of list
Seriously optimized bezier decomposition
Same trick for cubic bezier curve.
Switching from Free to church encoded free monad.
Bumping changelog & version number
Simplifying lines computations.
Reworking the texture system, hoping better performances
Adding texture dumping and pluggin it in drawing dumping
Simplifying function context using ConstraintKind
Small specialization
Removing an ugly space leak in combineEdgeSamples, now running in constant space :)
Fixing build
Switching to a mutable sort to avoid many allocations.
Ignoring code coverage
Bumping changelog
Preparing bounds calculation
Validating bounding box calculation.
Bumping changelog
Exposing outline creation through the API