add automatic archlinux build detection(wx path can not be found otherwise)
use -fabi_version=6 only for GSdx, solve bug with wxwidget
reenable avx build for GSdx
More robust detection of arch64(or any distrib using same path for wxwidget)
OpenGL Updates - fix effects for both D3D & OGL

I had to edit this via the GitHub editor. I finish up my changes, and for some reason the pcsx2 repository won't let me read or write to it, since the last merge. I checked my other repositories, and they're working fine. ?.?
Tabbing >.>
Update GSSettingsDlg.cpp

Just add the OGL shader ini params to the file when the user enables post-processing In the options dialog.
Rearrange to right spot (I blame github editor ;p)
Small oversight fix for "sample_texLevel"
A few last bits of cleaning before merge.
Fix Cel Shader for OpenGL.
Use std thread alongside pthread, still works, just a try for now, need deeper
investigation but seems like they just use pthread under the hood.
gsdx: debug compilation fix

I'm not sure gcc behavior is correct here!
git ignore: linux profiled data
debian: only support SSE2 for the default build
gsdx-ogl: disable ARB_bindless_texture

I have a crash when I try to delete some texture (for example when the simulator is paused)