Moved LaserBeamHandler
Created a Rotator component. It will use a given objects rotation to rotate itself (with a multiplier). For example: if this script is added to a box, and a rotational beam is used as rotation object, the box will rotate around it's own center when using the rotational beam. The multiplier can be used if the box should rotate slower than the rotational beam. I was thinking it could be used with mirrors and beams to rotate mirrors by turning rotational beams on the other side of the level.