Got rid of old test gfx
Removed dependencies on SpriteTile as it costs 0 per user
Added basic Tiled support via uniTMX
Moved characters to the 'Characters' sorting layer.
Added some basic foliage'
Renamed sorting layers to simplify setup
Tweaked player movement to reduce frustratoin
Temporarily tweaked fireball speed
Manually added simple boxcollider
Prevented character from spinning when he hits a rock
Player can damage things besides enemies
Fixed issue where tilemaps would not generate colliders
Colliders are no longer 'triggers' (they act as walls)
Merge pull request #14 from bdickason/tiled-unitmx

Prototype support for Tiled - can import a map, attach prefabs to it, and add colliders for walls/rocks/etc.