fix loopback problem where code becomes synchronous that was not before, re-disable gltf scale animation
ignore other avatars in collision detection
increase session timeout
subtle but critical bug with pooling scenemanagerregions
reuse boundingbox objects. Seems to dramatically reduce memory chrun
more work on caching frequently created objects, restore the bodyparser
make sure to fill FaceIntersect constructor with all necessary nulls
more work on caching frequently created objects, restore the bodyparser
merge back in some atmospherics
fix atmosphere on normal objects