Fixed small bug in pc_jobchange when checking class tree changes
-Remove SQI bonuses when changing class trees
-Fixed @sqibonus to display list of bonuses when bonus is 0 (no argument)
-Unequip SQIs after adding/removing a bonus, the Ids are hard-coded for array checks
Disable Ice wall in cities
While the player is wearing GTB, SP items take no effect
Disabled Bloody Branch script in case of abuse
-Fixed Sleipnir to be worn by every class (including Super Novices) and is now refinable
-Fixed Blade of Angels script to call SQI_Func
Added some new slotted mids
Fixed view ids for a few slotted mids
-Removed some slotted mids with no available sprites
-Changed 3D glasses name and script
Added a bunch of custom Kahos
Added Barricade builder and shop
-Added Guardian Stone builder
-Duplicated the Barricade and Guardian Stone builder (and shop) NPCs in Izlude
-Added Emperium Breaker Test npc
-Set Emperium Breaker room as a GvG castle to disable skills when breaking the emp
Enabled some custom NPCs (Warper, Job Master, Healer, Breeder, etc)
-Moved the locations of a few NPCs in Prontera
-Moved several NPCs around in Izlude to make room for the Marketplace
-Added warp between Prontera and Izlude for easy access to Izlude Marketplace
Enabled castles only in current rotation
-Moved the prtg_cas05 flag to the left of the fountain in prontera
-Added PvP rooms, WoE castles, and Battleground maps to Warper NPC
-Converted some of the GvG Arenas to PvP
Added Ultimate Refiner NPC which allows players to refine equipment to
any upgrade