Fix test compilation
Only call glGetError once per frame
Remove constant
Load fireball explosion together with other particle textures
Remove loading of unused textures
Remove unused define
Remove loading of unused textures
Use Vec2s
Use Vec2f
Use Vec2i
Use Vec2i
Move dismemberment related code to own file
Catch bad_lexical_cast exception
Remove duplicated scene background data
Remove unused field
Remove unused declaration
Remove unused fields
Add and use default constructor
Replace memset with default constructor
Use proper types