Enemy sequence generation added
Projectilemanagement and level class added
Projectiles
First Projectile Done
changed view
Gun Created
Scaled images, fixed speed
minor changes
Particles started
Particles started 2
projectile collision
Merge branch 'engine' of https://github.com/DigohD/SE-Android into engine
Particle Images
Particles again...
score when projectile hit enemy
Merge branch 'engine' of https://github.com/DigohD/SE-Android into engine
Merge branch 'development' of https://github.com/DigohD/SE-Android into development

Conflicts:
	src/com/spaceshooter/game/GameActivity.java
	src/com/spaceshooter/game/engine/CollisionManager.java
	src/com/spaceshooter/game/engine/GameObjectManager.java
	src/com/spaceshooter/game/engine/GameThread.java
	src/com/spaceshooter/game/object/DynamicObject.java
	src/com/spaceshooter/game/object/enemy/Enemy.java
	src/com/spaceshooter/game/object/enemy/Predator.java
	src/com/spaceshooter/game/object/player/Player.java
	src/com/spaceshooter/game/object/projectile/Projectile.java
	src/com/spaceshooter/game/util/BitmapHandler.java
	src/com/spaceshooter/game/util/Vector2f.java
	src/com/spaceshooter/game/view/GameView.java