Decreased camera pitch tolerance from 0.999 to 0.99
Chunk generation, loading, and rendering now follows camera
Persisting player position between game starts
Querying for individual cell data now checks in order of chunks in memory, chunks on disk, and finally generated chunks
Despawning chunks now queued and throttled (because takes forever and mesh disposal has to happen in main thread)
Saving chunks before exiting game
Logging truncated chunk files
Better read/write of chunk data to disk
Improved thread locking (no more deadlocks yay!)
Working on physics
Walking across terrain, jumping
Adding basic physics using Bullet + LibGDX integration
Waiting for terrain to load to prevent player from falling out of the world (still needs loading message)
Repackaging classes