fixed bug that only occured sometimes of a build version of your game with Unity 4.6.0b17
If you create a new Race in UMA, you must set the Animated Bones of UMAData manually.
This is described here https://www.youtube.com/watch?v=_pzrU_2G0qs#t=136
We can automate this partially, if the new race has the same naming schema for the bones. In case of the Werewolf race, it will replace all animated bones.
UMAProcessBones has been extended to add this behaviour.
Merge pull request #17 from tlotter/Unity4.6_fix

Don't see how this is related to 4.6, it's just extra sanity check and improvements on how to set animated bones. But the changes looks fine.