Quick melee fix, tagged mine as Environment
Updated wolf prefab
Merge branch 'pathfinding'
Wolf Prefab Update
Re-added AStar and pathfinding changes

Cos things dun fucked up
Previous files were not in Assets folder

so I fixed it
Merge branch 'master' into pathfinding
Merge branch 'pathfinding'
deleted existing pathfinding
Wolf RE-ROTATED!!!

Yay! This makes no sense.
Started enemy script
Merge branch 'master' of https://github.com/menohack/Vera
Revert adcf5c4..e6ee03a

This rolls back to commit adcf5c4e8752232a1d6864160c9b25fa84fda2c3.
added wolves to test scene
Environment layers, Zooming, DayNight Lights
Merge branch 'pathfinding'

This reverts commit f514d8b6fe7eaa7b24914907a804beda818a5d77, reversing
changes made to 86b8ce67877c626c4c9e1da5e4d13ff0855103cb.

Conflicts:
	Assets/AstarPathfindingProject/ExampleScenes/Materials/OrangeGround.mat
	Assets/Hard Surface Free/Shared/props/Robot/Materials.meta
	Assets/Hard Surface
Free/Shared/props/Skull/Materials/Skull_Free_Crystal_Diffuse.mat.meta
	Assets/Melee.cs.meta
	Assets/ModularPieces/StoneWall.meta
	Assets/_BenCohen Test Folder/Prefabs/Wolf.prefab
	Assets/_BenCohen Test Folder/Prefabs/Wolf.prefab.meta
	Assets/_BenCohen Test Folder/_Scenes/PathfindingTestScene.unity
	Vera.userprefs
Reomved all traces of pathfinding bullshit

guh
Merge branch 'master' of https://github.com/menohack/Vera

Conflicts:
	Assets/DayNight.cs
	Assets/Resources/Buildings/Wall.prefab
	Assets/WorldMachineHeightmapTest.unity
	Assets/_BenCohen Test Folder/Prefabs/Wolf.prefab
Deleted all traced of pathfinding bullshit
Revert 70d47eb..4262dc1

This rolls back to commit 70d47eb83f2e0fe972e9145a7f519037d20f0b8a.