initial commit
commit
basic collision with walls
add images from master
remove TILE_SIZE constant
add linking players to corresponding cells on map
try implement collision detection between players
create ActiveObject struct, inherit Player from it
1
Merge branch 'collisionDetection' into activeObjectAndMobs

Conflicts:
	MonsterQuest/engine/map.go
	MonsterQuest/engine/playerList.go
	MonsterQuest/gameObjects/mob.go
	MonsterQuest/gameObjects/player.go
add Mob struct with loading from file
use geometry for determing visible players
add determing of visible mobs
replace mob by grass after load it in mobs list
add possibility link mobs to cells by interface Activer
Merge branch 'activeObjectAndMobs' of https://github.com/koninka/monsterquest

Conflicts:
	MonsterQuest/js/game.js
	MonsterQuest/js/graphic.js
	consts/consts.go
	engine/engine.go
	engine/playerList.go
change radius view and path to map
chech syntax mistake
check path
add redius detector