Started working on the Rabbit game mode. Got most of the infrastructure set up for the game mode and some functionality working. Players can now pick up the "Rabbit Flag" and it is displayed across the network. Still some things to do with it yet though. Currently when a player disconnects, who also has control of the flag, the flag is destroyed along with the player. This is an easy fix but just needs time alotted to do it.
Things are at a happy state after revamping Rabbit Mode to use the client/client architecture instead of client/server. Implementing a client/server architecture on top of client/client systems makes things a bit difficult to meld together nicely.
Rabbit game mode is feature complete! All of the bugs should be fixed as well. Integrated the sandbox environment (Miley.unity) into the main environment (CombatArena.unity) and tested. Testing considered a success as nothing broke after integration.