ERROR: No Root window pointer!!!
Removed again getRootWindow
Working MiniMap back
Fixed missing/invalid GameState constructors
Added the C::B project file working with the od-depends dependencies archive.

Unzip the od-depends/ so it appears in the root repository.
Be also sure to use the dw2 (dwarf2) version of GCC in C::B project's options:
http://tdm-gcc.tdragon.net/

The rest should be easy.
Following one of Paul's commit, clearly use std::pow() to avoid breaking compilation.
Undefed foreign GetObject() in angelscript string type defintion file to avoid compilation problems.
Removed a useless file in the C::B project duplicating the main() function.

Also turned an exception warning in cerr into a MessageBox on Windows.
ModeContext::expectCreatureClick initialized to false
TEMP: Disable translations for now.

setLocale() isn't found in my Win7 environment.
MEDIA: Changed the gitignore file to now keep track of media files changes.

Handling everything withing the same repo is much easier. :)
MEDIA: Added the media files within the dev repository.

The media/ files are overall only 28.5Mb which is not a sufficient reason IMHO to not track
these here.
MEDIA: Adding Beetle Golem, Ruin Entrance and Wooden Watch Tower models (OGA conversions)
MEDIA: Imported latest changes from opendungeons-media.

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r260 | faichele | 2013-12-23 22:23:02 +0100 (lun. 23 déc. 2013) | 1 ligne

CEGUI XML updated to 0.8 format
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r259 | faichele | 2013-12-19 23:04:25 +0100 (jeu. 19 déc. 2013) | 1 ligne

Updated XML files for CEGUI 0.8.x
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