Added new text file that contains information about player and monsters (position and texture Index). Now level class reads from the file monster and player position and types and sets them to the map. Added new textures for map and monster/player textures. Added to level class set up character and monster methods, additional draw method for characters and monsters. Additional list that store monsters and characters textures. Added constructor that takes 3 parameters (x position, y position and enemy type)  to the EnemyUnit class. Added necessary code to the Game1 class in order to test everything.  Added textures to the GameVariable class. Changed map a little bit.