basic kamikaze implementation.  Still prone to the occasional null pointer exception
basic kamikaze pair tracking
kamikaze working decently well, but sometimes backtracking
dumb player won't crash anymore
Kamikaze strategy working, still randomly distributing posts
got a bit hacky toward the end, but Kamikaze strategy now concentrates its efforts on one enemy at a time.  woo.
Adding Ian's work on a relatively intelligent resource collector
Merge branch 'adam_kamikaze' of https://github.com/adamreis/outpost into adam_kamikaze
added the advanced strategy class, which attempts to combine Ian's resource collecting stratgy (UtilityMaxStrategy) and Adam's aggresive strategy (SabotageStrategy)
fix bug of not reseting offense and defense
ok i pushed shell
Added commented fixes to send kamikaze pairs after nearest enemy posts as opposed to enemy bases
Go after enemy bases when close
new sim and maps
not getting confused about what goes where
deletion logic
makefile conveniences
updated simulator
Merge branch 'final' of https://github.com/adamreis/outpost into final
deleted exteraneous maps