improved DragonBones animation
AnimationSequence mc is accessible, get only
MathUtils - added log of variable base
added a reference
V3.1.9 is here!
Nape updated on 2.0.16
custom starling juggler :
When pausing CE, the juggler is paused as well so AnimationSequences would stop.
However, starling should keep running and updating the context3D so that flash display objects on top of stage3D would still update.
When stage deactivates however (game in the background or 'tabbed out' starling stops altogether as expected).

let me know if I missed something. this is a first step towards a better pause/resume process I think. Also, tried placing some @inheritDoc comments so that maybe the html docs would apprear more complete as overrides would inherit their docs from the super version
fixed #198
updated to Feathers 1.3.0
CitrusSoundGroup : stopAllSounds()
SoundManager fixed masterMute/masterVolume
Merge branch 'master' of github.com:alamboley/Citrus-Engine
on iOS if the physical button is off, mute the sound
ACitrusCamera intersectRect/containsRect fix.

if used with object bounds, the bounds' target space needs to be the corresponding stage (important)
setUpStarling method has a stage3D argument, useful for shared context.
fixed issue where StarlingCitrusEngine's handlePlayingChange didn't call its parent.
added references
each ICitrusView object gets a reference to its *Art object... assigned through handleArtReady.
easier for working with the associated art from within custom object, and accessing the art from outside without needing to go through the state.view.getArt
(is that alright?)
updating on Starling 1.5 RC
fixed physics engine implementing ICitrusArt