planted some flowers :)

made some good progress by using this tile map example:
http://www.sfml-dev.org/tutorials/2.0/graphics-vertex-array.php

the view class now handles all the zoom and camera movement

the fullscreen mode is now  fixed to 0 (native screen resolution) and
the view rectangle is scaled to fit the screen ratio. this way the
zoomed pixel should stay sharp

Hugoo has learned some new skills:
l - move right
h - move left
j - stop
f - plant flower
t - camera follow Hugoo
w,s,a,d - move camera freely