Added rebuildsphere() calls after every PQSMod was added, assigned the prefab celestial body's game object as the parent of the prefab PQS controller's game object.  The live CelestialBodyTransform is now referencing the live CelestialBody.  However, a NullReferenceException still occurs in PQS.ResetSphere().  See Issue #2 on github.
Issue #2 still stands.

Merge branch 'master' of https://github.com/BryceSchroeder/Kopernicus

Conflicts:
	Kopernicus/KopernicusSystemSource.cs