some map fixes

- fix #440
- fix #441
in map changes:
fixed tile {x = 33190, y = 31783, z = 3}
set door id {x = 32333, y = 32223, z = 7}
set door id {x = 33209, y = 31808, z = 7}
set door id {x = 33209, y = 31801, z = 7}
set door id {x = 33209, y = 31794, z = 7}