Some typos fixed (thanks to Nukem9)

cellSysutilCheckCallback() modified, some warnings converted
Oops
Implemented vfsLocalDir & vfsDirBase.
Improved ThreadBase.
Minor fixes.
Memory alignment fix

Some mutexes added, _sys_heap_memalign implemented
Fixed compilation errors.
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3
Fixed thread issues

Fixed args passing
Fixed thread stopping/pausing (temporarily)
Fixed problems with SC_Condition and SC_Mutex (partially)
Small changes
Small changes, some bugs fixed
Use _ftelli64 and _fseeki64 instead ftell and fseek in unpkg, required to unpacking big files (> 4 Gb). Deleted wxMoveDir() (not needed now :P ) and added simple progress bars in unpkg.
Minor changes
Merge pull request #63 from O1L/master

Improved UnPkg.
Reservation implemented

Some SPU bugs fixed;
sys_spu_thread_get_exit_status
sys_spu_thread_group_destroy
Reservation review

Minor changes
SC_Event_flag.cpp module detached
cellFont rendering functions

-Now, all the games using rendering text using
cellFontRenderCharGlyphImage and all the related functions should work,
or at least don't crash.

-There are still issues with the character position on surface, and in
some cases, it renders the text with a different font than the one the
game specified. A lot of cellFont stuff is still missing or may be not
properly implemented.

-For games using system-embedded fontsets you have to find a *legal* way
to copy the .TTF files from your PS3 into dev_flash/data/font.
Small changes

lwmutex completely implemented
Merge pull request #64 from Nekotekina/master

Last changes
Merge branch 'master' of https://github.com/DHrpcs3/rpcs3