FramebufferManager: Return the depth texture instead of the color texture in GetResolvedEFBDepthTexture() when AA is enabled.
FramebufferManager: Support resolving a multi-layered EFB in D3D.
FramebufferManager: Support resolving a multi-layered EFB in OGL.
Merge pull request #1720 from Armada651/stereo-msaa

FramebufferManager: Support resolving a multi-layered EFB