Possible fix for #180
Fixes #179 at the cost of making the tiles look, well tiled.
Another attempt at #180
Merge branch 'develop' of https://github.com/4950/ShittyPrototype into god
Fixed wander and NaN crashes. Also enabled old round system for debugging, until we have proper scenarios.
Fixed background music engine freezing when a song did not exist. Tuned wander
Melee and Spear work against Tower and Hugger
Merge pull request #183 from 4950/Brandon/TowerandSpear

Melee and Spear work against Tower and Hugger
Don't merge, its not done , for Jared to look at
I guess some of my code didn't get pushed last time
Do not take Scenarios.Xml from this branch.
Negative values work now
fixed the weapons.
Multiplication
Fixed scenario
Put in the modifier attributes into all the spawners in the scenario xml. Also put in the default values of the enemies modifier in the spawner class equal to 1.0.
Merge pull request #184 from 4950/Brandon/Modifier

Modifiers work great. Now you can make the monsters extremely easy or hard.
Added new cave map and tileset
Merge branch 'develop' of https://github.com/4950/ShittyPrototype into shak/Monsters
fixed collision on tilemap.