Fixed planet screen showing up when an out of range planet is clicked. Turns only pass when a in range system which the player is not located is clicked.
Took Sam's encounter enabled solution.
Implemented dynamic range drawing in DisplayUniverse based on a new field fuel in Ship classPurchasing more fuel can be done in the MarketPlace, but should be moved to the shipyard
Merge branch 'sam/dev', fixed all javadoc errors

Conflicts:
	src/main/java/edu/gatech/gem5/game/controllers/EncounterController.java