move PlayerMaterial
Materials for baddies
non-working attempt to colour baddies
disable shadows
Improve pill spacing on map;
add some very basic game logic
Use a cube pill, less facets :)
move textures into own folder
Add title and alignment scenes
unity cruft
gitignore update
Move between scenes
unity cruft
add limited map for testing level logic
Add basic game logic

* player can die, baddies and player get repositioned.
* Game can end - all pills collected
* Game can end - player runs out of lives.
userprefs
Rename cameras to make more sense

Also tweaked audio to be Quad, lets see if that helps.
Fix issue with shinyness of base map

base material (world) was set to specular
Materials and textures for player and baddies
rotate player based on direction