Fixing engine.dispose
Fixing with iFrames
New uglifyed version of babylon.js (grunt-contrib-uglify)
Fixing a bug with DDS and mipmap
Adding range for spotLights
New format for hyperlink name in menu
Fixing blender exporter about bones animations
RenderTarget crashed when used with incremental engine
Fixed parameters order while loading primitives
Fixed indices while copying geometry
Added Mesh::makeGeometryUnique
Merge remote-tracking branch 'remotes/BabylonJS/master' into geometry
Updated MakeIncremental for geometries
Fixed bindAndDraw when incremental was used
Fixed SubMesh::updateBoundingInfo