Add missing semicolons. Now working with WebStorm 8.
Revert "Add missing semicolons. Now working with WebStorm 8."

This reverts commit 01b7a5957a19f72f06285d30955ab6abfd2fb44c.
Fix phaser.d.ts

Add missing semicolons from d.ts file. Now it's working with WebStorm 8.
Fixed typo in world.setMaterial

The function contained a typo: bodies is an Array and so bodies.setMaterial is undefined
Merge pull request #739 from OpherV/patch-1

Fixed typo in world.setMaterial
Merge pull request #738 from qdrj/dev

Dev
The Emitter no longer checks minParticleScale = maxParticleScale, allowing for fixed scale particles again
Added ghosting info to Keyboard docs.
Small jsdoc fix.
Fixed jsdoc and started extractAlpha
fix wrong definition for Phaser.Point.rotate
Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746)
InputHandler._setHandCursor private var wasn't properly set, meaning the hand cursor could sometimes remain (during destroy sequence for example)
All Game Objects have a new property: destroyPhase (boolean) which is true if the object is in the process of being destroyed, otherwise false.
The PIXI.AbstractFilter is now included in the Phaser Pixi build by default, allowing for easier use of external Pixi Filters.
Circle.distance used an incorrect Math call if you wanted a rounded distance value (thanks @OpherV, fix #745)
Point.distance used an incorrect Math call if you wanted a rounded distance value (thanks @OpherV, fix #745)
Merge pull request #742 from metrofun/point.rotate.d.ts

fix wrong definition for Phaser.Point.rotate
Made jsdocs clear that Point.set/setTo 2nd parameter is optional (fix #743)
If Tween.yoyo was true but repeat was 0 then it wouldn't yoyo. Now if yoyo is set, but not repeat, the repeat count gets set to 1 (thanks @hilts-vaughan, fix #744)
Lots of jsdocs updates in the State class to make it more clear what the various properties and methods do.
RandomDataGenerator.integerInRange uses a new method of rounding the value to an integer to avoid distribution probability issues (thanks PhaserFan)
jshint fix
fixed loadPolygon center of mass