6.0 Changes

- Sets the combat script to use a dagger MH. Hey look at that!
- Added Sub support for hemo “uptime” setting. Set to cast Hemo on CD.
- Hemo now impacted by Sinister Calling. (convergence should be working)
- Placeholders for a several trinket procs. Scale values need to be dug
out of datamining still.
- Fixed t16 4p bonus for Assassination.

Note:
- Need to fix potions and some older on-use trinkets.
- Fix tier pieces.
6.0 Changes

- Combat and Sub damage tuning.
- Main Gauche no longer triggers effects (including poisons).
- Set up Rocket Barrage and Touch of the Grave for unique scaling
properties.
- Assassination 2p updated (and fixed for blindside).
- Combat convergence with DFA partially done.
- Added and updated many proc_data elements.
6.0 Changes

- Fixed spec convergence resetting to False
- Updated Rupture calculations for Sub
- Spec convergence improved for Sub
- Updated spell formulas (including Touch of the Grave and Rocket
Barrage)
- The engine will now remove the Shattered Hand DOT if it can’t detect
a Shattered Hand weapon enchant.

Notes:
- Combat DFA convergence might need to be fixed. Will investigate.
6.0 Changes

- Shattered Hand’s initial hit is supposed to be bleed damage (but not
a DOT)
- Removed an old method for adding Rocket Barrage damage, object
initialization establishes the new proc (damage is updated on the fly)