Cleanup.
Fill in date info in memory card file entry.
Replaced usage of FILE for CStdStream in MCSERV. Also changed the way handles are generated to start generation at 0 and to reuse previously freed handles (needed for BGDA).
Include "." and ".." entries in GetDir result if they match the pattern.
Improved memory card IOP module emulation to make Gradius V load and save stuff properly.
VTune integration (can be enabled through property sheets).
Added "osChangeThreadPriority" in recognized system calls for PS2OS.
Added some missing logs.
More EE BIOS syscall info.
Improved MIPSAnalysis by adding another pass to expand subroutine ranges for those that might have code below their stack unwinding sections. Also cleaned up code a bit.
Removed unused member in CMIPS.
Some more naming convention cleanup.
Log direct EE to IOP transfers.
Dragonball Z: Infinite World tags.
More Dragonball Z: Infinite World tags.
Added movie skip patch for DBZ Infinite World.
Added dumping of clamp state in frame debugger.
Made the frame debugger able to read the contents off a render target when it's used as a texture.
Implemented new blending formula.
Allow region clamping to work properly with frame buffer textures.