Heavily modifed rendering for broken shadows
Added crapBlur (tm)
Made lights cast shadows instead of err... Lights?
Added higher level FBO object and made engine use it
Added higher level shader object
Made the light follow the mouse...
Made shadow map higher res to avoid so many jagged poos
Made things black again (but not illuminated yet...)
renamed all the shaders to be .vert and .frag
Readded attentuation
Made light follow player again...