adjusted weather to make it easier to survive
Icecoon weapon pack update

Removed some weapon, but made mod and 3 conversion kits.
Recipes now give new handloaded ammo.
Added ammo pulling.
Typo
Unremoved deleted weapon.

For savegames sake, but stil no spawn for them
No longer asks you to swap your wielded item with the item you're
picking up if it is the same item type
Add missing irradiated fruits.

Small tool changes for me who is not great with sed or awk and doesn't
like the speed of graphical multi-file search.
Fix an off-by-one error:

The invalid population is 2147483647, not 2147483648.
Save compatibility for changed bionic power scale.

Bumps savegame_version
Increase warmth of lowtop shows from 0 to 15
Add basketball shorts
Add basketball
Make basketball and basketball shorts spawn

Basketball with children and with "sports"
B_shorts with generic places
forgot something
Fix Metabolic Interchange giving power above maximum:

Add check for enough free power capacity before adding power.
Fix display of ammo comparision:

Lower dispersion is better.
Higher damage, Armor-pierce, Range is better.
Use same code for ammo and for ammo-container.
Change label from "Count" to "Default stack size".

Same for guns.
Add Basketball Player as a starting profession
Removed unneeded code from mapdata.cpp & mapdata.h. (From SAIs and power stations)
Sports drink it is
Merge remote-tracking branch 'upstream/master' into radfruits
Added oven spawns to mansion kitchens