Merge pull request #2 from pel5xq/new-enemy

New enemy
Added Damaged Texture and Speed Effect to HST
Fixed Case Break Bug in Regioned Enemy
Started Moving Positioning Info to Layout

Still have to move trench detection to pather, but everything here is
functional
Moved Pathing Info to Layout Pather

Have yet to try this on new layout to see if it is truly extensible
Moved Aim Checking to Pather, Multi Spawn Points
Added Texture Flipping, Removed Reverse Textures
Removed Unused Static Enemy Texture
Collision Detection to Pather, Started New Layout
Finished Tower Layout

It demonstrates a different layout, but it I'm not convinced it's a good
one.
Added Controller Support (Mostly)

Still trying to use both triggers
Removed Unnecessary Magic From WaveMan
Revised Controller Menu Texture
Improved Menu

Yet to add sound/graphics to main menu.
Added Menu Music and Sound Effects

May add more for navigational cues
Added Clicks to All Menus
Added Gunshot Sounds
Added Ground Detection in Layout
Made Sniper Slower, Made Crosshair Bolder
Moved Repeated Code to Button Class

Ignore the conversation manager for now