icon lost & found
got rid of default-tab in listviews
misc fixes
zones-listview: working draft
minor faction icon fuckup
fiddling with spell-tooltips, parsing some more bitmasks and ratings in the spellEffects, fixed several typos, tabs to spaces in js-locales, implemented flightpath-maps for ?zones
added overlooked overlay-sizes for mapper .. note to self .. update map generator
removed relic time measurement code
* updated names of skillLine from dbc (minus a few typos)
* prevent reference errors when fetching globals for nonexistant spell
all localizations are up to date again; merged talent-specific terms into general file
- implemented tooltips for NPCs
- global STATIC_URL defined to be also usable in script
fixed erronous formating of armor & block on items
tabs to spaces *siiigh* >.<
* tabs 2 spaces in some *.js and *.css
* updated Summary.js (Item Comparison)
 - can now manage custom weightscales, when logged in
 - can now apply weightscales to rank search results
 - CAN NOT yet search for items with a certain scale alone, as i haven't figured out yet how to design the database for that
* sorted and commented basic.css
* some missing imagery
* some cleanup

(my todoStack just got less inhuman in size)
split field 'flags' in announcements into distinct properties, mark jsVars with a '$' like in every other case
objects:
 - preparing tooltips (locks to Util & localization)
quests & npcs:
 - implemented tooltips
spells:
 - fixed tooltip-header
 - stat gain inclued periodic healing auras (item: 17743 for example) and spellHeal no longer applies spellPower
achievements:
 - path is less prone to errors
events:
 - disabled tab as it was causing js-errors

obligatory cleaning up everywhere
move global cuFlags left by 24b. They were unique to achievements but should be applicable to all types
implemented Itemset detail page
 - while the code and strings are there, no rules have been set concerning availability

User:
 - HTTP_ACCEPT_LANGUAGE may not be set.

Compare:
 - removed some relic code, that, once uppon a time, was used to link virtual item sets with real item sets or something..

Titles:
 - fixed a few forgotten changes

Lang:
 - hide DND-entries for locks

BaseType:
 - improved getField to automaticaly cast numerics to float
 - improved __construct to check for numeric instead of int
moved articles to template-class .. and am fed up with smarty by now..
display modelviewer button for spells with transform, mount or shapeshift

parsed SpellShapeshiftForm.dbc to db and added Horde displayIds manually
use table for modelIds and spells speciffic to this form