edited index.html to rely on locally installed versions of jquery and threejs
added threejs library and created 3frame.js for world-rendering code. autocrlf set to false.
added static render of basic cube by three js
completed simple animation tutorial. essential components declared
added function to get coordinates of midpoint between users eyes
added functiont to return scaling factor. Factor === multiple to apply to headtracked coordinates to adjust them to match required scale of 3js world
namespaced scaling factor function. Added function to get projected position of camera based on input values
added local variable declarations to functions; added offest property to adjust camera position by, set default camera z position to 15
deleted auto rotation of mesh; created camera position-setting function
added random color generator and refactored static cube into cuber-maker function. Edited animate function to lock screen to point at 3js world origin
inverted returned coordinates to compensate for webcam x-axis inversion
altered cube constructor to add them at random locations within the range defined by camera distance
create new file to store mesh that will define shape of 'room'
changed default camera location to lie on z axis, corrected error in random color function invokation, reduced lights to one that is attached to camera
added new file to containing rendering information for room boundry
set default camera distance to 25, standardised size of cubes, set camera focus to -20
repetitive code to be refactored later. added several loops to render cross x, y, z, lines as grid for depth immersion
added function to move cubes towards player
added room data statistics to global namespaced variable
created file to store user's canon logic