Implementing Accupuncture scenes.
Building in the Perk stuff for accupuncture.
Wired up Uma's perk bonuses.
Starting on the Talk options.
Continuing the talk scenes
More talk scenes.
CHAOS MONKEY
(Sidenote: I'm having WAY too much fun with this)
Chaos monkey is now working.
Also, minor crude patch to https://github.com/herp-a-derp/Corruption-of-Champions/issues/152
It prevents the monkey from triggering it, but it doesn't fix the underlying issue.
Added a parser tag.
Merge remote-tracking branch 'upstream/flagscapades' into flagscapades
Fixed up all of the fancyquotes so far, and implemented the "Talk about Loppes First Girlfriend" scene. LOOOONG AS SHIT.
Finished implementing the last of the "Talk" scenes, starting on the sex scenes.
Guess who wrote a SublineText script to do most of the boilerplate formatting for scene text!
Removed the two legacy code links in MainView.  Woot.
Adding a "named arguments" version of stats called dynStats.
Sex scenes, commence!
Fuck yes sublime text. Adding to repo for utility.
* Package Control -> RegReplace -> Dump reg_replace.settings in %appdata%\roaming\sublime text 2\packages\reg replace
* Dump outTextWrap.sublime in any existing package folder in %appdata%\roaming\sublime text 2\package\User
* Dump *.sublime-keymap, *.sublime-commands and *.sublime-settings to %appdata%\Roaming\sublime text 2\package\User (or merge them into existing)

ctrl+shift+, fixes fancyquotes and inserts opening <i> and closing </i>
ctrl+shift+. wraps the currently selected like of text in outputText(" \n\n");
Chaos monkey now cleanly exits on F12. This includes setting up and tearing down keyboard events, in eventmanager
In that vein, had to make a minor tweak to InputManager.as by setting RemoveExistingKeyBind public.
Considerable work to bring in a global error flag that's set by errors when generating the outputText.

At the moment, it's optionally read and thrown by the ChaosMonkey, but that could probably be extended fairly easily.
Monkah caught a bug! Broken if-statement in parsed text.
Basic coding of Uma complete, need to properly read over everything, fix a bunch of outstanding errors and (probably) add in a bunch of scene variation.