Update scale and rotation after playing a new action, since with segmented sprites that often means a new image object.
Fixed registration points for scaled raster image thang types.
Fixed sprite coloring and the thangtype-not-yet-loaded placeholder.
Enabled the Surface's normalStage and all its layers.
Removed layer's cache function (wasn't used before webgl factoring anyway?). Removed TRANSFORM_CHILD layer transform setting.
Set back up selection and target marks.
Set back up highlight mark.
Set back up debug marks.
Fixed the mark toggle equivalency check. This bug was causing the target mark to be turned on repeatedly.
Fixed the surface to not restore state until it's done dropping frames.
Reenabled text events.
Made the placeholder color and shape different for each layer.
Fixed a bunch of tests, and a child animations bug from the MovieClip pooling optimization.