Some kind of success with KineticJS.  Kind of.
checkpointing kineticjs, switching to fabricjs
missed some stuff
Reorganization
WIP: moving stuff around
WIP: reorganizing things
Name files after their classes
WIP: learning more about how to use transforms
WIP: barrel roll
Wacky barrel roll tranforms done!
Clean up demo
WIP: Collections of turns per ship
Turns, with movement phases.
Draggable ships. Add large ship to demo.
`fillStrokeShape()` makes the hit detection work.
Attempt at a UI
Merge branch 'feature/kineticjs'