Don't add player throwing skill to monster damage
Don't make huge MP values wrap to negative on load (5781)

Also add an assert, so we don't end up loading negative mp
(which shouldn't happen anyway?) as large positive values.
Revert "Increase the abyss rune chance on levels A:4 and A:5"

As pointed out in #8906, this commit actually decreased the rune chance
on all levels.

This reverts commit b33f7a63b51833bf6587609a29efdcc2c40cfa2e.
Remove a reference to jewellery identification in a hint.
Correct some hints: stairs can be taken with a click, no need to shift.
Hints: remove a warning about monsters picking up items.
Use $cmd lookup for a command in a hint
0.15 tournament reminder

see cf47855, etc.
comment
set the kill_type for drowned souls properly (Grunt)
Don't crash when enchanting a pacified monster on stairs (#8910)
Brace.

This one confused the unbrace script, so fixing it manually before someone
breaks something trying to do cleanup.
Reduce /teleport acquirement weight in Sprint.
Improve confusing confusion movement messages (1173)

Add a message for when confusion causes you to stand in place
(since that's rather confusing), and improve the messages for
bumping into walls.
Wall -> <feature desc> (elliptic)
Don't message for off-screen serpent shocks (ontoclasm)

Only using see_cell so there is still a message about zapping invisible
creatures.
Make a tree temple slightly more open.

This one was sort of hit hard by opaque trees, making exploring it a bit
cumbersome.
LBl tiles (roctavian)
SBl tiles (roctavian)
M&F tiles (roctavian)