Fix broken animation for large screens.
Golden Marksman guns.
Trying to get rid of some asserts that the bots pop up but I have no clue how to fix them for real.
Swap for the player briefcase model when it's dropped which has the bone merge set up.
Moneysplosion when the briefcase is dropped. Money trail as the briefcase is being carried.
Replace the stopwatch with a digital one. Show the digital numbers next to the reticle. Show a hint when the player has accrued enough timer.
Handle trail particles a little better.
This rough code reorganizes how the buy menu works. Weapons characters and skills are now united in one panel that can load in sub-panels. This will make a rework of the menu that I want to do easier and also resolve the problem where the mouse got reset to the center between every screen.
Unified resource loading for the folder menu.
Move the character preview entirely onto the folder class.
Further work on the buy menu. Mostly aesthetic stuff.
If there's no weapon involved, turn off the gold so it doesn't affect eg weapons in the menu.
Remove extra crap from the buy menu. Add current weapons buttons to the character preview.
Some general reworks and improvements and getting the skill menu looking good.
Check marks to buy weapons with.
Tweak style bar activation colors since gold is now the official style activation color.
Fix the enter key so choosing random weapons works again.