Group.setProperty will now check if the property exists before setting it, this applies to Group.setAll and anything else using setProperty internally.
change order in destroy method, first clear references then null all values
Group.destroy checks parent before removing (thanks @clark-stevenson, fix #733)
ArcadePhysics.collideSpriteVsGroup checks if Sprite has a body before carrying on, now safely skips sub-groups or other non-Sprite group children.
QuadTree.retrieve now checks to see if the given Sprite has a body before carrying on.
Merge pull request #734 from georgiee/fix-animation-destroy

Phaser.Animation#destroy fixed null reference of game
Group.remove now checks the child to see if it's a member of the root Group before removing it, otherwise Pixi throws an Error.
New build files for the weekend :)
Tidied up the 2D logos and added one without glow effect.
Add missing semicolons. Now working with WebStorm 8.
Revert "Add missing semicolons. Now working with WebStorm 8."

This reverts commit 01b7a5957a19f72f06285d30955ab6abfd2fb44c.
Fix phaser.d.ts

Add missing semicolons from d.ts file. Now it's working with WebStorm 8.
Fixed typo in world.setMaterial

The function contained a typo: bodies is an Array and so bodies.setMaterial is undefined
Merge pull request #739 from OpherV/patch-1

Fixed typo in world.setMaterial
Merge pull request #738 from qdrj/dev

Dev
The Emitter no longer checks minParticleScale = maxParticleScale, allowing for fixed scale particles again
Added ghosting info to Keyboard docs.
Small jsdoc fix.
Fixed jsdoc and started extractAlpha
fix wrong definition for Phaser.Point.rotate
Destroying an object with an input handler during its onDown event would throw Signals dispatch errors (thanks @jflowers45, fix #746)
InputHandler._setHandCursor private var wasn't properly set, meaning the hand cursor could sometimes remain (during destroy sequence for example)
All Game Objects have a new property: destroyPhase (boolean) which is true if the object is in the process of being destroyed, otherwise false.
The PIXI.AbstractFilter is now included in the Phaser Pixi build by default, allowing for easier use of external Pixi Filters.