initial import of FShade-Repository; (not in Aardvark 2014 in order to avoid massive compile-times and the use of dependencies)
Projects are now built using F# 3.1 and VS 2013;
FShade: progress migrating Shader-API (up to line 913 in Aardvark);
FShade: finished migrating FShade implementation;
FShade: sync (currently broken);
FShade: added Demo-Renderer / Icons / Runtime-Editor;
FShade: implemented FSCC (FShade command line compiler);
FShade: sync;
FShade: sync;
FShade: minor fixes;
Aardvark.Base: Prebuild-Action in Aardvark.Base now using its out-dir instead of solution-dir (making folder organization a little easier);
FShade: referenced base-libs as externals and removed prebuilt-variants;
Aardvark.Base: Reflection TypeInfo now using type names for comparison; FShade linux compat;
FShade: FSCC.Service now returning JSON-data;
FShade/Apps: added WebEditor;
FShade: some fixes in composition;
FShade: some improvements for composition (check composeBinarySimple);
FShade: randomized AppDomains for FSCC.Service;
FShade: removed deprecated TypeProvider project;
FShade: fixed folder structure to match Aardvark;
Aardvark 2014: added external FShade reference; reorganized solution structure a little;