Grid server.
Client compiles.
Assertion fixes.
Moved holodeck stuff into grid.
Fixed player pickup.
Added CRC check to holodeck frame.
Dumped WriteBitVec3Normal in favour of WriteBitVec3Coord for velocity.
Forgot to rotate finger velocity during transformation.
Added citizens, turrets and combine to grid.
Added level0 prototype.
Weapons + bug fixes.
Disabled weapon selection HUD.
Changed naming scheme to better reflect the glue code required for mods and our code.
`base_` -> Valve's code.
`grid_` -> Our code.
Forgot to adjust movement speeds on the server.
Moved HL2 player pickup code from CGridPlayer into a new class CBaseGridPlayer. CBaseGridPlayer is where HL2 borrowed player code will live.
Moved custom gesture detection into the server.
Fixed stuttered hand movement.
Hand velocity is now considered when throwing objects.
Went back to HL2 ammo system. Grid is going to use its own.
Fixed a metric fuckton of convar warnings.
Gun gesture is detected.
Basic weapon behaviour: pickup, swapping, rendering. (No shooting).
Broke weapon effect data into its own class.
Added particle effects to weapon shooting.