This is a game i like to call break all the shit, Updated to 1.7.10 and gradle
stuff for jenkins later
setup MC 1.7 dev env;
Fixed API errors.
Still ~800 errors to go :)
Fixed a few hundred errors, still a few hundred more to go.
666 errors left. Yes, I intentionally made a commit just for that.
That's it for today.
Updated TiCo and CoFH APIs. Down to ~320 errors :)
Hacked a few APIs to pick off API errors. Down to 56 in-mod errors. Almost there.
30 errors left. It's down to key handling, packet WTFuckery, and @NetworkMod replacement.
New Packet System. 17 errors to go :)
Fixed ALL the compile-time errors.
Next up: runtime horde of crashes.
updated version stuff, LordFokas this is where you

edit it
Keeping in line with the old style.
Updated Forge, got CoFH stuff and TE4 in the mods folder.
Fixed a couple of issues, got the mod to run.
Crashes in GUI (tab icon issues), that seems the only thing left to fix.
Fixed exceptions in recipes using TE3 machines.
Fixed erroneous logging of Integration Plugin state.
Fixed GUI blending issues.
remove debug code
Fixed GUI crashing because of derp; Optimized lifecycle call sequences.