components: verify on free that components are unowned
build: don't duplicate RIG_EXTRA_CPPFLAGS
controller: warn when there are controller conflicts
controller: consider ::suspended when checking if active
engine: Add rig_engine_get_object_debug_name() debug utility
rut: build with RIG_EXTRA_CPPFLAGS for RIG_ENABLE_DEBUG define
entity: add debug santy checks for adding components
mesh: _foreach* assert required attribs found
ui: simplify suspend/resume + init uis as suspended
camera-view: disable picking debug message
stash