Fix combining multiple geometries that both have and have not been split by the IDL. Also, fix the quick bounding sphere reject when splitting by the IDL.
Fixed endianess of VertexNormal extension size.
Delimit extensions with a hyphen in the accept header.
Merge remote-tracking branch 'agi/master' into quantizedMeshExtensionsFix
Added a comment to explain the workaround for switching to octvertexnormals.
Merge branch 'master' into geometryPipelineBugs
enable scene.rethrowRenderErrors by default for specs
fix for loading a model where WebGL shader optimizer is removing variables
Merge remote-tracking branch 'origin/master' into model-shader-optimize
Made wording more specific.
Remove unused code
move files and add collada
fresh conversion of test-shader-optimize.gltf
clean up logic in getAttributeLocations
update CHANGES.md
Merge pull request #2299 from AnalyticalGraphicsInc/model-shader-optimize

Fix for model shader optimize (linux)
Remove getTileDataAvailable backwards compatibility
Fix typo
Compute the model matrix for 3D only scenes that have an instance and primitive model matrices.
Merge pull request #2301 from AnalyticalGraphicsInc/scene3DOnly

Fix 3D only scene Primitive model matrix