This is going to be fun...
Included TWL's PNG decoder doohicky.
OpenGL calls now automatically check for errors.
Class consolidation things with the LWJGL environment.
Wrote a couple new Color methods.
Created ColorFormat.filterCount().
ILegibleImage now gives you a ByteBuffer for that one method.
Created LegibleByteImage.
RenderContext now checks to see if the default shader sources exist.
Attempted to once again fix the issues associated with sending a ferkaktan texture to the ferkaktan GPU.
Created StringHelper.filter(), which can be used to, well, filter a text file.