Now using channels to pass around summoner information.
Made the whole program work

Used channels to pass around summoner information so that many of
the methods could run concurrently. The application now updates
summoner information as well as gets their latest game data, last
10, from the `Game` endpoint. Still need to fix the following:

* hangs at end, likely due to channels not closing
* could also do with some current status output
* need to bring in `MatchHistory`