Removed what looked like an unnecessary effort to write a fake file just to get details on what we already had.

Also fixed sound clicking due to including the header in the sound data buffer
Fix for Texture2D constructor for PSM not setting GraphicsDevice or checking for null.
Added IntermediateOutputPath to all projects.
Merge pull request #2229 from SickheadGames/objfolder

Fixed Intermediate Output Paths
Merge pull request #2224 from My64K/PSMTexture2DStreamFix

Fix for Texture2D constructor for PSM not setting GraphicsDevice
Merge pull request #2125 from WaaghMan/macos_sound

Removed what looked like an unnecessary effort to write a fake file just...
Added MGCB to the Windows installer.
Merge pull request #2233 from SickheadGames/install_mgcb

Added MGCB To Windows Installer
[WP8] Calling SoundEffectInstance.Stop(true) unstable state.

By calling SoundEffectInstance.Stop(true), any subsequent calls to
SoundEffectInstance.Play(...) have no effect.

By calling Calling SoundEffectInstance.Stop(true) the object gets into
an unstable state.

The buffer is not cleared, which causes the .State to always return
.Playing , which in turn causes .Play() to always return early without
starting the _voice.

The behavior of .Stop(true) should be similar to .Stop().
clean up code

Clean up code
Merge pull request #2234 from nkast/tnc_SoundEffectInstance_Stop

[WP8] Calling SoundEffectInstance.Stop(true) unstable state.
Merge branch 'develop' of http://github.com/mono/MonoGame into develop