Debugging Cyborgs during Construction

![screenshot 2014-03-25 13 56 36](https://f.cloud.github.com/assets/3828067/2517507/da246738-b459-11e3-915f-9bbcc43a55e8.png)
-Using a multitool on a completed cyborg body before inserting the MMI will allow you to set various settings to be transferred to the new cyborg mob
-Removed naming via pens. Naming is now done via debugging.
-Allows roboticists to force sync to an AI
-Allows roboticists to block aisync and lawsync
-Allows roboticists to toggle the initial lockdown and panel lock state
-Fixed pulsing a cyborg's AI wire not letting it reselect an AI to sync to.

I also rewrote NEO's note on cyborg objectives since he's never going to fix it. IT'S A FEATURE.