Switch from FloatMath -> Math and Math.hypot where possible

The motivation is an API change: FloatMath is going to be
deprecated and/or removed. Performance is not the goal of
this change.

That said...

Math is faster than FloatMath with AOT compilation.

While making the change, occurances of:

{Float}Math.sqrt(x * x + y * y) and
{Float}Math.sqrt({Float}Math.pow(x, 2) + {Float}Math.pow(y, 2))

have been replaced with:

{(float)} Math.hypot(x, y)

Right now there is no runtime intrinsic for hypot so is not faster
in all cases for AOT compilation:

Math.sqrt(x * x + y * y) is faster than Math.hypot(x, y) with
AOT, but all other combinations of FloatMath, use of pow() etc.
are slower than hypot().

hypot() has the advantage of being self documenting and
could be optimized in future. None of the behavior differences
around NaN and rounding appear to be important for the cases
looked at: they all assume results and arguments are in range
and usually the results are cast to float.

Different implementations measured on hammerhead / L:

AOT compiled:

[FloatMath.hypot(x, y)]
benchmark=Hypot_FloatMathHypot} 633.85 ns; σ=0.32 ns @ 3 trials

[FloatMath.sqrt(x*x + y*y)]
benchmark=Hypot_FloatMathSqrtMult} 684.17 ns; σ=4.83 ns @ 3 trials

[FloatMath.sqrt(FloatMath.pow(x, 2) + FloatMath.pow(y, 2))]
benchmark=Hypot_FloatMathSqrtPow} 1270.65 ns; σ=12.20 ns @ 6 trials

[(float) Math.hypot(x, y)]
benchmark=Hypot_MathHypot} 96.80 ns; σ=0.05 ns @ 3 trials

[(float) Math.sqrt(x*x + y*y)]
benchmark=Hypot_MathSqrtMult} 23.97 ns; σ=0.01 ns @ 3 trials

[(float) Math.sqrt(Math.pow(x, 2) + Math.pow(y, 2))]
benchmark=Hypot_MathSqrtPow} 156.19 ns; σ=0.12 ns @ 3 trials

Interpreter:

benchmark=Hypot_FloatMathHypot} 1180.54 ns; σ=5.13 ns @ 3 trials
benchmark=Hypot_FloatMathSqrtMult} 1121.05 ns; σ=3.80 ns @ 3 trials
benchmark=Hypot_FloatMathSqrtPow} 3327.14 ns; σ=7.33 ns @ 3 trials
benchmark=Hypot_MathHypot} 856.57 ns; σ=1.41 ns @ 3 trials
benchmark=Hypot_MathSqrtMult} 1028.92 ns; σ=9.11 ns @ 3 trials
benchmark=Hypot_MathSqrtPow} 2539.47 ns; σ=24.44 ns @ 3 trials

Bug: https://code.google.com/p/android/issues/detail?id=36199
Change-Id: I06c91f682095e627cb547d60d936ef87941be692

Conflicts:
	core/java/android/widget/OverScroller.java
	core/java/android/widget/Scroller.java
frameworks/base: Fix delay in sending AUDIO_BECOMING_NOISY intent

AUDIO_BECOMING_NOISY intent is sent as background intent which causes
delay in receiving pause event. This delay caused audio leak. By
marking the event as FLAG_RECEIVER_FOREGROUND, this intent is
received sooner by Application.

Change-Id: Ib978cf8322dcddbc01f59824f95fa7800f9c35af
CRs-Fixed: 652549