stopAllActionsByTag && removeAllActionsByTag
stopAllActionsByTag test
Add the feature that CCSSceneReader can load name properties as node names.

When name property of objects on CocosStudio Scene are set.
They will be loaded and set as Node::name property.

Thanks to this commit. We are enable to access to each nodes on scene via its names.

```cpp
auto scene = cocos2d::cocostudio::SceneReader::getInstance()->createNodeWithSceneFile("Scene.json");
auto object = scene->getChildByName<cocos2d::Sprite *>("objectName");
```
[AUTO]: updating luabinding automatically
Merge pull request #7898 from CocosRobot/update_lua_bindings_1409191992

[AUTO]: updating luabinding automatically
[AUTO][ci skip]: updating cocos2dx_files.json
Merge pull request #7899 from CocosRobot/update_cocosfiles_1409192317

[AUTO][ci skip]: updating cocos2dx_files.json
[ci skip]
Merge pull request #7883 from giginet/set-node-name-via-ccs-scene

Add the feature that CCSSceneReader can load name properties as node names.
[ci skip]
not create Vec as possible for setting position
fix compiling error
Merge pull request #7558 from newnon/v3_actions_by_tag_improvements

stopAllActionsByTag && removeAllActionsByTag
[ci skip]
[ci skip]
[ci skip]
Merge pull request #7900 from minggo/setposition-optimize

not create Vec as possible for setting position
[ci skip]
[ci skip]
[ci skip]