-Player now respawns into Ghost when they are possessing an enemy and fall off
-Getting ready for networking hard-wire
-Renamed GhostManager to PlayerManager
-Added Alex's keys. We'll use them later!
-LeaveCharacter method has two boolean paramters. One for disabling the player as well upon leaving enemy, and one for respawning the enemy upon leaving.
-We got four ghosts now!
--If there's more than one ghost on the screen, then player one's color will change to red
--Player two is blue, player three is yellow, and player four is green
--Hopefully we'll be able to hook up four players to each of these ghosts at some point
---At the moment though, you can control all four of them at once! Hehehe
--There might still be bugs hanging around. Hopefully we can find and squash them all!
-Added procedural menu generation that takes in menu button values given in an array and creates appropriate buttons for each
-Implementing the four ghosts must have broke Bomb Guy's bomb throw somehow. Had to end up making his bomb throw go a further distance for now.
-Got a test Network project in the Assets folder. Check it out!
--Only basic stuff in there but I'll be working on more as time goes along
-Fixed cloud scrolling in main project