FULLPIPE: Initial code for scene32
FULLPIPE: Plug scene32 in
FULLPIPE: Implement scene32_updateCursor() and setupMusic()
FULLPIPE: Implement sceneHandler32()
FULLPIPE: Enable scene32
FULLPIPE: More code to scene32
FULLPIPE: yet more code to scene32
FULLPIPE: Implement sceneHandler32_buttonPush()
FULLPIPE: Implement sceneHandler32_ladderLogic()
FULLPIPE: Implement sceneHandler32_potLogic()
FULLPIPE: Implement sceneHandler32_spin()
FULLPIPE: Implement sceneHandler32_trySit()
FULLPIPE: Started renames in scene32
FULLPIPE: Rename remaining vars in scene32. This completes the scene