Doorway Teleporter. How to use them : There is a teleport prefab. The Teleport component needs 2 things : a reference to the transform that the player is being sent too, and the vec3 that will be the players orientation upon arrival (e.g. if they will be under "normal gravity" the vec3 would be (0,-1,0) to denote the influence of gravity). Make sure the center of the receiver is above the ground, not inside a collider etc. the reciver should also be a teleport prefab and should be pointing in the direction you want the player to face upon exit (based on where the little front cube is facing) Finally you can look at SpencerTestLevel.scene for example usage