ctrl+D accident before last commit
first code for moving associating ai with team
AIType enum missing
take 2nd closest enemy when terrain is on the way to 1st one
made ai a finite state machine
Merge branch 'ai' into aiinteam

Conflicts:
	src/de/hhu/propra/team61/MapWindow.java
integrated ai into round mechanism
add ai for every team for now
Merge branch 'aiinteam' into ai
make pause work during ai turn
ai uses medipacks and "appropriate" weapon
missing return added (user input during ai turn not ignored)
ai does not hurt friends, uses digiwise
* skip if all alternatives cause hits near friends
* use digiwise randomly when having enough life, or being last figure of team
* use medipack when being last figure of team (regardless of own hp)
weapon choice depends on enemy hp, better use of digiwise
(not used when already digitated)