Proper early checking for failed Native Texture Asset loads to avoid orphaned Native Texture IDs that break all the things
Updated Parse Info.plist string IDs
Remove pre-set Plist and Manifest Parse settings.
Merge pull request #176 from 24BitGames/LFL-LOOM-TextureAssetNativeIDKerbobble

Proper early checking for failed Native Texture Asset loads to avoid orp...
Merge branch 'master' into LFL-LOOM-ParseNativeAndREST
Helper function to pull <meta-data> from the AndroidManifest
Removed hard-coded Parse data from the AndroidManifest; it now comes via the CLI