Engine module, class structure
Minor corrections
Extended engine.py to save and load data from file
Simple Parsing

created simple parsing functions to get name and token from the xml
file.
Timestamps and habit types in Engine.py
Parser update

parser updated with a parse_tasks function, which returns a list of the
tasks
This is the new landing page and work space.  They are not connected yet, but could be easily be end of the weekend.
Parser Update

finished for sprint 2, will need to add more functionality later for
habits, items and dailies
updated the sytle for the notebook
Merge branch 'Development' of https://github.com/MSU-CS-Software-Engineering/habitgame into Development
gui.py is the class that all gui windows will pull from in the future with the exception of the initial information page on startup. The game page was a test and can be used in the future.
this is the engine.py with the gui class in it.
updated gui pages
shop.py and images

images broken up into individual files. Shop.py file uploaded, needs to
be implemented into the gui.
shop frame with images
This commit allows a gui to be generated when engine.py is ran.  I will work on pushing landing_page.py, work_space.py into the GUI class, essentially allowing the switch between gui's.
updated engine.py in assets to create a window when engine is ran.
This commit makes both engine files the same.
Update GUI in engine.py

Update engine.py to include update fields and functions in GUI class with test calls at the end of the GUI class
Integrated parser into engine