Close streams immediately when we finish using them
Eliminated some warnings
Better logging of threadpool activity in Overload mode: if we didn't log "Queue threadfunc" for a particular thread then don't log "Run threadfunc" or "End threadfunc" for that thread either.
Removed unused files: Texture/Mesh server connectors
Fixed the logic that decides if a packet was queued (it was reversed)
Added "debug packet --all" option, which changes the packet logging level for both current and future clients

The existing "--default" option only changes the logging level for future clients.
Include the group name in group IM's

When sending an ImprovedInstantMessage to a group, the IM's binary bucket is supposed to contain the group's name (this is what SL does). Singularity uses this to show the group name when it shows the message at the bottom of the viewer for a few seconds: "[Group Name] From User: Message". Before this update, the group name was empty ("[]").

This update doesn't have any visible effect in Firestorm, because it doesn't use the group name sent in the IM.
Write UDP statistics to the log, not just the console (e.g., "show queues")
In "show throttles", show the maximum drip rate. This shows whether a client is being throttled due to past poor performance.
Write some pCampBot messages to the log
pCamBot: download Meshes

The "Sculpt" field in prims is used for both Sculpties (where the assets are Textures), and real meshes. Meshes require a different download URL than textures.
Removed warning about YieldProlog
Minor: changed "existant" to "existent"
Eliminated common but un-useful log messages
Added locking in AccessModule to prevent possible errors when shutting down a simulator that has >1 region
Fixed problems if an avatar tries to cross regions when the previous cross hasn't completed yet

This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs the entire request and response)
Changed the default XBakes directory to a local path: "./bakes".

Previously it was an absolute path. Now it's a sibling of the maptiles directory.

This fixes http://opensimulator.org/mantis/view.php?id=7063
XBakes: store the assets only in the sim's local assets cache; not in the main assets server. Also, some cleanup.
Allow reading the BulletSim detail log while the sim is running