hopeful fix to flight input showing autopilot controls
pilot controls will always be zeroed if there is no actuall pilot
changed autopilot to use new 0.90 events
fixed unused parameter that im sure was causing bugs
Fixes #441 and also #442

very small changes that do both bug fixes.
most set suffixes are now clamped
updated MM dll
Fixes #447

The problem is that I was using the states of the game as a bitfield, when
they aren't in fact set up as a bitfield (the values don't go 1,2,4,8,16, etc).

I was trying to set up the applauncher to trigger on EditorAny|Flight, but
you can't bit-OR them like that to get that effect.  SQUAD didn't design them
that way.

So now it just activates in ALL scenes, since it only has to run the setup
once, and then after that it will suppress its own Start() behavior on all
additional activations.
Merge remote-tracking branch 'Dunbaratu/fix-toolbar-in-0_90' into develop
revert csproj and config changes
fixed review comments
Merge pull request #450 from erendrake/90Fixes

90 fixes
split resources structure for single part and aggregate
Merge remote-tracking branch 'theodoregoetz/master' into develop
we must respect the rules :P
Workaround to fix #448 and maybe #428

RemoteTechArchive.cs - Modified CheckRange to return true if the vessel
is currently in the prelaunch condition.  This prevents the archive from
showing as out of comm range during initial start up when RemoteTech
seems to have issues returning the correct value reliably.
BindingManager.cs - Added a null check before disposing the
flightControl variable.  I have had issues on and off with this throwing
null reference errors when reverting or going to the space center.
Use situation enum instead of converting to int

RemoteTechArchive.cs - Check vessel situation against the enum value
rather than converting it to an int first.
docs for 408 - direction suffixes
Move boot out of InitObjects

kOSProcessor.cs - moved call to shared.Cpu.Boot() out of InitObjects to
prevent errors in the boot script from killing OnStart.  Added a bool
firstUpdate to check for the first run of the update command and to boot
the cpu if it is.
Move boot to after setting firstUpdate to false

kOSProcessor.cs - flipped the order of setting firstUpdate to false and
running shared.Cpu.Boot();  If the boot script blocks from setting
firstUpdate to true, we don't want to try and boot repeatedly.