try to extract out sdl from model/physics etc
refactored tests to use HUnit operators
testfix
refactor nextPos
added downward collission detection
new test for bottom boundries of char
worknig a bit on the sdl-separation, testing out gravity (not working with movement yet:/)
roguelike project initated
Worknig on map generation - basic disconnected maps are now in place
new gitignore
yooy
major model rewrite of world repr. slow but easier to use
redid layout model, crap performance. Must redo something...
mapgen still not working