first version
day2
day2
Merge remote-tracking branch 'origin/master'
changed physics engine
tests with contact materials
started work on rocks
finally got contact materials to work
back to minimized version
progress
progress on world and camera
added enemies. using modified phaser.js
Started work on healthbars
Fixed healthbar and sizing issues.. still not sure about this solution
Better handling of healthbar
healthbar + damage + killing is working
refactoring to creature classes
Added slow hunger death
updated phaser version
added food, fixed bugs, refactoring