Two new particle examples and a group animation example. Also fixed CocoonJS sound issue and Cache sound locked bug.
Lots of fixes and updates to the Button class, InputHandler for snap offsets, Sound looping and Stage scaling.
Loader.progressFloat contains the actual non-rounded progress value, where-as Loader.progress contains a rounded value. Use progressFloat if you've > 100 files to load.
Warning: This version has a new ArcadePhysics handler in it. Don't upgrade if you need this for live game code, wait until we go to master. Otherwise, this commit contains lots of new physics demos and a new updateMotion and Body class to try and fix, once and for all, the physics issues with applied forces.
Further physics modifications
Angular Physics re-implemented, most tests now working as expected.
Added BitDeli badge, also updating Timer class.
Timer class overhaul.