Deleted duplicated "adjust zoom" addKeyHandler() statements
.GitIgnore amendments
Bug fix: prevents initPatient() being called twice when debug patients are spawned

Calling it twice when spawning debug patients can make male patients
look like females and vice versa, until they are told to stop standing
idle.

disease.initPatient() doesn't need to be called in
make_debug_patient.lua because its called by
patient:setDisease()
Merge pull request #169 from JASheppard/gitIngore_VS12_Amendments

.GitIgnore amendments
Merge pull request #168 from JASheppard/duplicated_addKeyHandler_statements

Deleted duplicated "adjust zoom" addKeyHandler() statements
Audio:dumpSoundArchive() : I've added an error message and dump progress info
Utility:tables_length() unlike # this can return the length of any table.

#table_name is only suitable for use with arrays of one contiguous part
without nil values:

http://stackoverflow.com/questions/2705793/how-to-get-number-of-entries-in-a-lua-table

This function is used by the audio code I've made for my WIP hell deaths
implementation.
Baldness bloaty head death fix: I've made them die with hair instead
I've add an extra if condition 

I've added this to make sure they would have a bloaty head if their head wasn't changed, in case they die after being treated.
Removed the condition: "humanoid.layers[0] == 12"

I removed this so that both treated (with head 14) and untreated bald patients (with head 12) will be given the black haired standard male patient's head when they die because their bald head and treated head aren't supported by the death animations.
Add Ant buildfile for LevelEdit
Fix building with MinGW

This is apparently a problem with ffmpeg, see http://bit.ly/1jmuAPU
Add CMAKE toolchain for building with MinGW
Travis CI build script
Use encrypted key from the upstream repo
Patient:isMalePatient()

This new function is required by die.lua:action_die_start for hell
deaths because female patients can't go to hell.
Merge pull request #178 from alanwoolley/travis-pr

Travis CI integration
Rename parcel to plot

When you zone the handyman it refers to parcels, unless you have made a
map you won't know what a parcel is.  They are referred to as plots in
the town map, also this small change will make this fit better on the
staff dialog
Merge pull request #179 from MarkL1961/Zones

Rename parcel to plot
Update russian.lua