Merge pull request #394 from N0U/master

Fixed #392
Optimization for teleporters drawing. It now only does gl calls when something should be drawn.
Implemented dev engine tactical AI with the new raw move feature and no command handling. This should be faster (will test now). Disabled CMD_RAW_MOVE gadget.
Removed unused data from tactical AI change.
Removed active engine settings changing widget.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
Consistent _91 naming scheme for reverse compatibility gadgets.
Cleanup and split of unit_attributes.
New engine version of attributes with workarounds removed.
Prevent Lab Hax whitespace.
Improved new engine prevent lab hax, stop preventing fixed hax.
Shortened command queue fetched for new engine tactical AI.
Dev engine prevent lab hax improvement.
Adds an opacity slider to integral command menu options

For this I had to move the initialization of fakewindow (line 283) to prevent an UI crash triggered by the OnChange function, so I decided to move the whole list of "Chili classes" and "Chili instances"
lups_thrusters: fix missing negative sign
Smoothcam widget doesn't break mission cutscenes any more
Added economy panel v2.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
Cleanup economy panel v2.
Merge branch 'master' of https://github.com/ZeroK-RTS/Zero-K
Oops.