PM / devfreq: Check for GPU busy time before sending the sample

Sometimes GPU busy time is very low during sampling. Accumulate
the statistics and send them with the next sample.

Change-Id: I77e568b48afc3a4922c7c341d9478705b7ae3a30
Signed-off-by: Suman Tatiraju <sumant@codeaurora.org>
PM / devfreq: Rewrite devfreq_update_status() to fix multiple bugs

The current devfreq_update_status() has the following bugs:
- When the new frequency doesn't have a valid level, the time spent in the
  new frequency is counted towards the next valid frequency switch instead
  of being ignored.
- The time spent on the previous frequency is added to the new frequency's
  stats instead of the previous frequency's stats.

This patch fixes all of this.

Change-Id: I7bbdafca78d1565cdbf815356556fe6d6cca9e3f
Signed-off-by: Saravana Kannan <skannan@codeaurora.org>