- fixed samples
- refactoring
- changed SceneNodes to use IRenderable instead of IModel
- refactoring animations (getting rid of animation wrapper for Models)
- more refactoring for animations
- refactoring
- refactoring animations
- refactoring animations and some other stuff
- added some documentation to animation and other places
- refactoring
- made some of the glw classes implement the IGraphicsObject interface
- refactoring
- starting to move skybox stuff to glr
- added skybox shaders
- added start of basic design (Architecture.dia)