adapt to mapping changes, cleanup

It would be very dirty :-)
The issue is about constructing a pynode object from a node object without
triggering network calls... Maybe you can have a look at pynode constructor
in module.CPP. you are better at c++ than me
On 8 Jun 2014 21:16, "Alexander Rykovanov" <notifications@github.com> wrote:

> In include/opc/ua/node.h:
>
> >
> >      bool operator==(Node const& x) const { return Id == x.Id; }
> >      bool operator!=(Node const& x) const { return Id != x.Id; }
> >      //Node& operator=(const Node& x) { Id = x.Id; BrowseName = x.BrowseName; Server = x.GetServer(); return *this; }
> >
> > -  private:
> > +    //FIXME: I need this to create a copy for python binding, another way?
>
> What about caching right in Python object?
>
> —
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> <https://github.com/FreeOpcUa/opcua-core/pull/5/files#r13525631>.
>