some work to fix old client sim script
beginning to receive save state data over the socket instead of http
somehow is hanging
re-enable save on logout
remove http endpoint for save state
fix modifiers to update on ready to work around new VWF kernel blocked flag
fix minor bugs in physics
fix clean_faceintersect when there are no arguments to the constructor
don't save the scene backup
serialize access to the gltf loader
move the camera point right to the vwf object transform
fix clean_faceintersect when there are no arguments to the constructor
fix modifiers to update on ready to work around new VWF kernel blocked flag
add camera assignment to model
fix bug in transformAPI.setRotation
Merge branch 'development' of https://github.com/adlnet/Sandbox into development
only pulling state from authorized clients really does not make sense, and can cause errors in synchronization. Need to pull from all clients, maybe prefer authorized
remove the border from the 3D view when tools are hidden
Merge branch 'development' of https://github.com/adlnet/Sandbox into development
much cleanup of usermanager. Also much better support for anonymous users. Try to remove identity information from avatars. Previously, a lot of the info about whether or not a user was in the scene depended on the state of the avatar. This all needs to move to the clients property of the scene. Also, allow anonymous users to chat and PM. Make communication use the clientID instead of the Username.