Culling on, ambient light, and specular lighting
performance enhanced. FPS counter added
plane and Perfmormance utilities. Current Settings for Material and UV
Debugger
Perfomance tester, Formatting; text to screen and UV mapping are still
problematic
Merge branch 'graphicsTestingContinued' of https://github.com/xysmas/lamegame into graphicsTestingContinued
Paige's line endings are still messed up in here, trying to merge upstream
updates.

Conflicts:
	.classpath
	bin/.gitignore
	src/engineTeter/MainGameLoop.java
	src/renderEnigne/DisplayManager.java
	src/renderEnigne/OBJLoader.java
	src/shaders/ShaderProgram.java
	src/shaders/StaticShader.java
	src/shaders/fragmentShader.txt
	src/shaders/vertexShader.txt
	src/textures/ModelTexture.java
updated new files from paige's line endings in newest graphics test branch
Merge branch 'master' into graphicsTestingContinued - fixing line endings
Fix missed merge conflict text, rename engine and tester
Conform to coding standards
Print error on shader failure
Comment out textdraw as it fails
comments and typo/spacing fixing
Update gitignore to ignore intellij
Merge branch 'master' into dev
Merge remote-tracking branch 'origin/graphicsTestingContinued' into dev

Conflicts:
	src/engineTester/MainGameLoop.java
	src/entities/Camera.java
	src/entities/Entity.java
	src/entities/Light.java
	src/models/RawModel.java
	src/models/TexturedModel.java
	src/renderEngine/DisplayManager.java
	src/renderEngine/Loader.java
	src/renderEngine/OBJLoader.java
	src/renderEngine/Renderer.java
	src/shaders/ShaderProgram.java
	src/shaders/StaticShader.java
	src/textures/ModelTexture.java
	src/toolbox/MathUtil.java