Do not recreate sprite node in AnimatedSprite2D, Do not use dynamic index buffer bug in DrawableProxy2D.
Remove redundant default parameter.[ci skip]
Fix Transform2D argument.[ci skip]
Rename imp.png to imp_all.png, add texture parameters xml file.
Added Clone() function to Model, which deep-copies all data including vertex/index buffers, so that the clone can be individually animated. Closes #402.
Added dynamic geometry C++ sample. Minor comment & warning fixes in other samples.
Travis CI: API documentation update at 2014-07-15 19:26:28 UTC.
[ci package]
Fixed the button name in DynamicGeometry touch controls.
Fix editor camera orbiting with right mouse button when components only are selected in the hierarchy.
Set CMake policy CMP0026 to OLD for early CMake 3.0.0 adopters.
This change prevents warning message spams while generating Urho3D project file.
Added support for zones defining a texture (either cube or 3D), that will be available in pixel shaders when rendering objects inside the zone.
Added zone texture unit also to the textureUnitNames array in Material.cpp.
Travis CI: API documentation update at 2014-07-16 14:05:04 UTC.
[ci package]
Fixed AssetImporter to adjust time of first key frame to 0.
Merge remote-tracking branch 'remotes/ninjastone/master'
Make sure animation start time adjustment happens with tick conversion, tabs to spaces, some code reordering + added comments.
Briefly comment the CMake policy settings and update the documentation.
Improve the reliablity to find SDL_android_main.c when using SDK.
Replace usage of URHO3D_INSTALL_PREFIX environment variable with the more standard CMake's own CMAKE_PREFIX_PATH environment variable to define prefix path of non-standard SDK installation location.
Only search the project source directory when URHO3D_HOME is defined.
Simplify the conditional branch to find the SDL_android_main.c.