Add support for Halo Custom Edition
SinCity Shader + Darksiders2 HUD Removal

1. Added SinCity shader to base post.fx file. (note: best results when
used in conjunction with tonemap shader to reduce gamma)
2. Added an alternate HUD removal PSHash  for Darksiders2 (commented out
by default) that is specific for taking screenshots with the motion blur
effect showing. The default hash removes this effect when HUD disabled.
This alternative hash will remove the main menu for a clean image with
the motion blur still showing.
Merge pull request #106 from Boulotaur2024/master

[GenericDepthPlugin] More compatibility (Few UE3 games)
Merge pull request #146 from Trevonn/master

Add support for Halo Custom Edition
Merge pull request #147 from One3rd/master

SinCity Shader + Darksiders2 HUD Removal
Added comments to post.fx

1. Added comments to Sincity shader instructing use of tonemap gamma for
best results.
FF13 fever
Merge & fixup
FFXIII menu fix
Merge pull request #148 from One3rd/master

Added comments to post.fx
Merge pull request #158 from Garteal/master

FFXIII menu fix
FF13 fixes
Added config files for Earth 2160.

Added config files with comments for Earth 2160 as well as an
appropriately-updated whitelist. No HUD-less due to the main and HUD
images being rendered simultaneously according to GeDoSaTo image dumps.
Dirty FFXIII fix for AMD users and HUD
Merge pull request #174 from Garteal/master

Dirty FFXIII fix for AMD users and HUD
Merge pull request #169 from Expack3/master

Added config files for Earth 2160.
Shader manager source print fix
Merge branch 'master' of https://github.com/PeterTh/gedosato
Cleanup of redundant FF13 conditions, start on shadows, screenshot investigation
Merge pull request #177 from Boulotaur2024/master

Small improvements to SAO (performance/looks)