stash
stash
stash
stash
stash
Players make 2 turns per team now
Bullseye and first hack positions are automatically grabbed from 2 GameObjects with the tags Bullseye and FirstHack which will be added later
Added LastHack position
Moved bullseye and hack positions to rock class
Moved first hack position back to player class and added IsBeyondFinalHack check to rock class and ClearUpBurnedStones to player class to remove stones past the final hack after a turn
Destroy stones when past the final hack, could be cool to add some quick vfx like an explosion here
final commit
final commit
Merge pull request #36 from Kierz/master

Players take 2 turns each, stones are destroyed at end of turn when past a gameobject with the tag FinalHack which needs adding