Increased radius of the fireball light and replaced the burning candle pfx with a new one.
Removed some unused stuff
Added a game camera with default settings and fullscreen image effects, such as motion blur, bloom and vignetting. Also change the settings to use deferred shading and soft shadows. (requires Unity Pro to see)
Minor cleanup
Setup the Skeleton Animation State Machine with an Animation Controller. Added three states: idle, walk and run.
Created a new Avatar prefab with the skeleton model. Also added an avatar state machine, with three states, Idling, Walking and Running.
Refactored the code to conform to http://unitygems.com/coding-conventions/
Moved Avatars to separate folder (not in Boxes). Split the SoundEffects to a player and the list of sounds.
Replaced TheAudioListener with an AvatarSoul that flies between the avatars when selected.
Changed medusa to always show the beams, and kill instantly without "freeze".
Added death state with animation and sound.
Fixed a separate material for the exit
Added the movement sounds (with a chance it won't play). Wrapped up the fixes for 4 bridges.
Forgot some files
Fixes for Boxes in a row
Fixes for Bring us both to the portal. Created a Fat avatar with different voices and stuff.
Fixes for desert temple
Fixes for Don't push too far
Fixes for Easy Medusa
Fixes and tweaks to projectile shooters, now called ProjectileCannon.