Repairs broken section of disposals.
#Fixes #5497

Removes the fire alarm happily floating in space by the toxin firing range.
Fixes Heist ending immediately
Fixes #5499
Fixes the supply shutting being stuck in warmup if forbidden atoms are aboard

Might be related to #5459, not sure though.
Merge pull request #5496 from Zuhayr/master

Fixes crates not budging properly.
Merge pull request #5504 from mwerezak/supply-shuttle-fix

Fixes the supply shuttle being stuck in warmup if forbidden atoms are aboard
Merge pull request #5503 from mwerezak/heist-fix

Fixes Heist ending immediately
Merge pull request #5502 from mwerezak/robot-actuator

Fixes #5499
Merge pull request #5495 from PsiOmegaDelta/Extinguish

Repairs broken section of disposals.
Fixes #5459
Fixes shuttle being late AFTER it arrives
Shuttle now can only be late when arriving
fix a world << THING

(help)
Merge pull request #5509 from boopcat/happydrones

fix a world << THING
Fix Change UI verb
Merge pull request #5507 from mwerezak/supply-shuttle-fix

Supply shuttle fixes
fixes another heist mode breaking bug

vox can never win their inviolate_crew objective due to not having cortical stacks put in them on setup.
i took this code from one_click_antag's create_vox_raider() and edited it slightly.
i was thinking about merging the two procs into one but i will leave that for you to decide.
Replaces hardcoded UI length with constant
Makes infections cure faster