client: eliminated need for duplicate lib copies

The libs can now live happily only in a basepath pk3. See code comment.
client: avoids vid_restart if win didn't resize

On OS X at least, it's possible to receive a resize event when the window simply moves, or even when Dock shows/hides. No need to do a vid_restart then, so it does a simple check.
client: avoids vid_restart if win didn't resize

On OS X at least, it's possible to receive a resize event when the window simply moves, or even when Dock shows/hides. No need to do a vid_restart then, so it does a simple check.
Merge branch 'master' of https://github.com/swillits/etlegacy

(I'm not very good at git!)

* 'master' of https://github.com/swillits/etlegacy:
  client: avoids vid_restart if win didn't resize

Conflicts:
	src/sdl/sdl_input.c
game: do MaxZ correction for g_debugbullets hitbox
game: different colors for different hitboxes (see g_debugbullets &
g_debughitboxes)
Merge pull request #80 from swillits/master

client: avoids vid_restart if win didn't resize
Merge pull request #79 from swillits/lib_load_change

client: eliminated need for duplicate lib copies
game: debug hitboxes color adjustments
game: hitbox adjustments for proning & dead players
misc: don't install cgame and ui libs when packed