parser do spot, decimal on angle to set
correct a resolution parse bug
add mlx
focal lenght
convert deg to rad function & get ray. have to work on libft3d
add libft3d
create vector
normalize
matrix rotation
rot matrix
prim ray calculation
tryin to get function together
adding display, put_pixel_to_image, ft_func_obj, making it compile, interaction with color to do to make it show eventually something
3 obj on the screen, rotation malfunctionning and parser forget to get origin coord
edit README
Update README.md
b
Camera translation and rotation