Remove archaic itemprop comments
Tweak spell hunger numbers

Only notable effect is increasing level 5 spell hunger (by <15%),
to smooth over an odd discontinuity that minmay noticed.

The old numbers seem to date back to pre-Stone-Soup; I of course
can find no reasoning on them.
Make Dithmenos specifically hate fire

As opposed to "fire and Corona and haloes". The latter conducts
were a bottomless can of worms.

The new conduct is themed as Dithmenos having an age-old grudge
against fire. This means that Corona is now OK, as is the
Eveningstar of Brilliance; however, the latter's halo illuminates
nothing beyond them player themself while following Dithmenos,
which seems like a pretty reasonable & thematic setup.
Make Corrosive Bolt penetrate through actors it hits.
Don't do 1.2x damage to rHellfire- monsters on hit.
Add acid to the Random Bolt desc (PleasingFungus).
Make some binary resist methods return booleans.

Also adds MR_RES_WIND and MR_RES_PETRIFY, so that these can be specified
in mon-data.h rather than code.
Spellforged servitors are golems.
Remove a misleading monspeak line.
Clarify two sacrifice descriptions.
Scale mail 11->10 EVP

Small buff.
Define a constant in player::attack_delay()
Pull god_pitch messages into Form objects

Also adds a special prayer message for hydra form, since I'd
missed that earlier.

Shadow Form might also deserve one; I haven't thought of a good
one yet. Suggest your own!
Extend Ru Sacrifice Love to a few more cases

This change removes a daction and instead has every monster check for
an attitude change on every turn. As a result it handles the cases of
Pikel's slaves and Kirke's hogs. It also adds some logic to ensure that
Tukima's Dance-generated monsters go after you instead of their wielder.
Pull armour specialness into itemprop (|amethyst)

Prep for future.
Remove the prompt for deleting shopping list items

Not nearly a momentous enough action to need a default-no prompt,
and very annoying.
Standardize several stealth sources

To the standard one-pip (+) stealth value, 50.

Added a const, used it in a few places, and changed a few sources
- xom's stealth effect now gives +100 stealth (two pips), from
+80, and camoflauge & nightstalker both now give +50 stealth (one
pip) per level, from +40.

The latter can be reverted if there are balance concerns.
Add exclude_forces_more rc option

Boolean option allows players to force more() when auto-exclusions are placed.
Since the player is generally within the exclusion zone when it's place, this
is enabled by default.

Using a dedicated option is an alternative to matching on the string message.
Change exclusion force_more to use force_more_message

For the sake of standardization, mainly.

This reverts commit 38d16b392e3adcb0215327e2d970526c6730bdaa.