Fix SceneTransforms.wgs84ToWindowCoordinates for SCENE2D.
Add unit tests, fix scene.morphTo* to work with unit tests.
Use PolylineCollection for time-dynamic polylines

In order to keep feature parity between static and time-dynamic polylines,
PolylineGeometryUpdater was using PolylineGeometry to render lines that
were changing every frame.  Obviously this generated a lot of garbage and
would kill performance when using a lot of time-dynamic lines (like the d3
demo does).  In order to improve performance, I've updated the dynamic
lines to use PolylineCollection instead; which greatly improves performance.

The only feature PolylineGeometry has that PolylineCollection lacks is
per-vertex colors; but since the DataSource layer doesn't expose that feature
yet; this is okay for now.  Of course when we have dynamic buffers,
this problem should just go away.
Update README.md
Changes after review

1. Add `Scene.id` property to uniquely identify a scene.
2. Use `Scene.id` to create one PolylineCollection per scene in `PolygonGeometryUpdater`.
3. Improve tests for dynamic polylines created by `PolygonGeometryUpdater`.
Merge remote-tracking branch 'origin/master' into faster-datasource-polylines

Conflicts:
	CHANGES.md
Merge remote-tracking branch 'origin/master' into faster-datasource-polylines

Conflicts:
	CHANGES.md
Remove ancient remnant of the JSLint eclipse plugin.
Merge pull request #2035 from AnalyticalGraphicsInc/faster-datasource-polylines

Use PolylineCollection for time-dynamic polylines
Fix crash when material source uses Windows line endings.

* Also would crash if uniform in source used extra spaces or tabs.
Fixes to sample code for Matrix2 and Matrix3 classes.
Fix a couple bugs in SceneTransforms.wgs84To*Coordinates that didn't properly check for undefined. Updated tests to use better positions in Columbus view.
Merge pull request #2049 from PatMahoney/master

Fixes to sample code and doc for Matrix2 and Matrix3 classes.
Merge pull request #2048 from AnalyticalGraphicsInc/fixMaterialUniforms

Fix crash when material source uses Windows line endings.
Update CHANGES.md
Merge remote-tracking branch 'origin/master' into issue2028

Conflicts:
	CHANGES.md
Merge pull request #2032 from AnalyticalGraphicsInc/issue2028

Fix SceneTransforms.wgs84ToWindowCoordinates for SCENE2D.
Pick the front of the ellipsoid even below its max radius.
Use > instead of >=.
Merge pull request #2051 from AnalyticalGraphicsInc/pickEllipsoid

Pick the front of the ellipsoid even below its max radius.