Changing the load map to be a system
A banch of workaround to finally render the stage. It's working but
needs a lot of improvements.
Implementing animation and the bomb animation.
Improvements in the control of the position of an object.
Initial suport a explosion render.
refactoring animations.
Avoid GameScreen to load assets if it was not selected
Including menu and stages for test.
Improving characters and bomb size
Making PlayerControl works.
Avoid null pointer when a visible has not a placement
Removing ExplosionSystem do MatchWithUi.
Removing event do stage.json
Fix. Blocks was not setted with correct explosion barrier component when
reading from file.
Removing strange entities from the stage deffinition. Including all
characters components.
Update README.adoc
Merge pull request #6 from DRA2840/master

Fiz diversas correções. Façam pull