Fix project file. Rename Monstr -> Monster. Formatting.
Extract occupied cells determination into Actor::GetOccupiedCells
Remove LevelMap border generation. Remove level map size limit.
Detect collisions between actors. Handle them via Actor's OnCollideActor.
Extract exporting level map to png image into LevelMap class.
Extract loading level from image into method.
Extract monster generation. Wrap setting actor position with SetActorPosition_.

Also fix setting monster position with 0.5 offset.
Make request handlers initialization inline. Add draft for handling Destroy Item.
Extract and fix player creation. Wrap adding/removing items to/from actors_ array.
Actually use constants for visible area size.
Merge branch 'master' of github.com:rotanov/fefu-mmorpg