Refactored database a little. Updated the game so that it would be nonblocking. Fixed that old bug. Changed the client number to just be a unique number. Changed default name to database.db.
Changed methods to use const parameters. removed the empty proj that doesn't compile or do anything anyways.
Changed it to just set blocking to true temporarily.
Changed the constructors to use more initialization list.
Saving progress. Fixed all memory leaks except for some detected related to sqlite.
Made network server only check every 1.5 seconds.
Merge pull request #6 from gw1108/master

Bug Fixes