(Xbox) Implement custom GetFocus for _XBOX so that we can get
rid of the ifdef
(D3D) Go through macro for D3DDevice_CreateVertexBuffer
(360) Build fixes
(D3D) Renderchain_clear_texture can go into blit_texture
function now
(D3D) Go through macro for SetStreamSource
(XDK) Change DrawVerticeFormat to Vertex
(D3D) Move ifndef XBOX functionality to D3D context driver
(D3D) Cleanup SetTexture
(XDK D3D) Cleanup
(Android) Add initial unfinished Shield keybinds with some FIXME notes -
still missing D-pad/analog sticks/menu button
(Menu/XDK) Take out no longer needed separate menu binds
(PS3 Input) Take out unnecessary custom menu binds
(PSP) Take out unnecessary custom menu binds
(PS3) Input - take out #if 0
(Android) Properly implement android_input_key_pressed - menu toggle
button now works
(Android) Removed redundant lifecycle state code
(PS3 Input) Take out hardcoded DEADZONE_LOW/DEADZONE_HIGH
(PS3) Input - ps3_input_set_rumble - forgot break
Fix CXX_BUILD.
Begin big rewrite of GL/raster font rendering path.
Blit fonts to full viewport.